I really like the concept! The walk at the beginning was a nice, relaxing way to start. The actual gameplay is pretty janky, with the breath bar jittering back to the start all the time and the camera not letting me see anything. I feel like taking a deep breath should let you stay underwater for more than a moment, and being able to see where the fish are so you can time your dip would be a good idea.
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Breathe Together's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity (how unique or innovative was this experience?) | #56 | 2.755 | 2.755 |
| Theme (how well does the game fit the challenge theme?) | #80 | 2.735 | 2.735 |
| Overall | #162 | 2.229 | 2.229 |
| Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #194 | 2.020 | 2.020 |
| Implementation (rate the game's overall stability and functionality) | #202 | 1.939 | 1.939 |
| Gameplay (how good was the user experience, game design, narrative, etc?) | #206 | 1.694 | 1.694 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
wierdest; crystalyatrigame; JestingWorm697, gRoxt
How does your game fit the theme?
The QTE mechanic promotes attention to breathing patterns as a way of improving focus and response time to events. In addition to that, the game promotes the importance of relaxation, nature and family, by portraying characters performing an activity together in a calming setting.




















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