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A jam submission

ShroomView game page

Inhale beans and kill shrooms
Submitted by bene-labs — 14 hours, 27 minutes before the deadline
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Shroom's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (how well does the game fit the challenge theme?)#483.0473.047
Creativity (how unique or innovative was this experience?)#1002.5122.512
Overall#1042.5492.549
Gameplay (how good was the user experience, game design, narrative, etc?)#1272.2792.279
Implementation (rate the game's overall stability and functionality)#1352.5122.512
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#1422.3952.395

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
chefspatz, G0vinda, bene-labs, Jessiinko, KripDan

Team Name
Team Fungos

How does your game fit the theme?
You play as a female dragon who has to take a deep breath in order to inhale gas and create fire balls. Being mindful and releasing a relaxing fart will heal you.

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Comments

Submitted

looks nice

Submitted(+1)

:O I can't believe I only got one star! I played at least 9 waves and thought I was close to the end. By the way, is the colorful mist made of dragon farts? I loved the comical value of the strong fart sound effect, although mechanically the farts could have been taken even further - for instance, they could have been an explosive attack.

Also, I appreciated the Doom reference in the name and the logo. Shrooms were a nice group of enemies. Good job!

(+2)

Haha! We have 15 waves! But the star graph unfortunately has no meaning, because we didn't have the time to incorporate a real rank-system. Either you have 3 stars or only 1 - but I give you 3 cause of your nice words. :) Whether the gas consists of dragon farts is a mystery. I hope you play Shroom as soon as we have uploaded the new version, after the jam evaluation, then maybe the farts will get even more booms. And thanks for playing! :)

 

Submitted(+2)

Interesting, but also confusing. Not sure what kind of powerups I gain from the beans, but I started shooting more projectiles so that's great. I also didn't understand where I was breathing in gas from. Was it from my location or from somewhere in the cone that appeared in front of me.

Art was rough, I think it lacked lighting but I'm not sure what was off. It was just a bit of an eyesore.

I also died randomly while having 5 health so not sure about that, probably a bug.


But an interesting concept none the less. Does need quite a bit of work and polish tho.

Submitted(+2)

Fun concept! They might be a bit too much gas on the ground, obscuring the players vision and aim on the diagonals was really tricky. Other than that, nice work.

(+1)

Yes we will improve the gas and the gameplay after the jam, perhapes you can play the game then and tell us what you think. <3

Submitted(+2)

A refreshing & funny game concept. I see that 'GasCombinator' was the initial name xD There are some things here & there that could be better. But I'm guessing you guys ran out of time haha

(+1)

Haha yes, we had some issues. At last Unity of our artist has crashed and we were not able to fix it. Thanks for playing. :)

Submitted(+2)

Funny concept with the beans! I thought the controls were a bit clunky - but overall a neat game! I would have loved some sound feedback when I collected a powerup or defeated an enemy :)

Yes, the damn soundeffects. ^^ The plan was to integrate them but at last we failed. Thank you for playing. :)

Submitted(+1)

I liked the concept of power ups being stronger together, at the risk of losing them all. It did seem too easy to avoid losing them since you can easily keep track of how many are active. The performance seemed a little slow considering the graphical detail, but maybe that's the fault of the browser and not the game.

(+1)

Thank you for playing! :) The last effect of each color is a superfart. Right now these farts are the strongest weapon and each fart heals your HP: So it can be good to avoid a fart but not in any situation.

Submitted(+2)

It was a bit hard to understand what was going on but when you play a bit it is a fun tower-defense-type game where the waves spawn in. And an interesting take on the theme idea! Good job :)

Btw, the Options button seems greyed out and doesn't work.

Yes... the plan was to integrate a playable tutorial. Then we planed to integrate a tutrial-paper. And at last we forget it. It's a shame.  But thank you for your nice words. :)