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Delving Deep, One Breath At A Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #14 | 3.214 | 3.214 |
Overall | #25 | 3.105 | 3.105 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #25 | 2.976 | 2.976 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #37 | 3.310 | 3.310 |
Theme (how well does the game fit the challenge theme?) | #47 | 3.048 | 3.048 |
Implementation (rate the game's overall stability and functionality) | #57 | 2.976 | 2.976 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
https://mikkolahtinen.itch.io, https://sihtinen.itch.io, https://qqepijack.itch.io
Team Name
Team Delving Deep
How does your game fit the theme?
Our game is about a character who learns to overcome their anxieties and obstacles. They do this by practicing meditation and relaxation with the help of different breathing techniques. The game is set within a deep cave system and one of the key gameplay features is a breathing exercise minigame that unlocks various abilities for the player character.
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Comments
love game
I really like the game. It's a great puzzle game but I think it has it's problems that are making it a bit worse.
First of all, I think the breathing mechanic is just a pointless thing in the game that makes it more annoying. It doesn't add a challenge to the game, it just makes you spend more time every time you fail. (But it does make the player think through the solution which is good)
The game is trying to be 2 things at once. Being a puzzle game, I feel bad for failing not because of me not solving the puzzle, but because I wasn't able to walk onto a minecart. GMTK had a similar problem with his magnet game and solved it by focusing solely on puzzles.
Other small things like controls (please make WASD movement along arrow keys, accidentally using wrong abilities)
But the game is great if you ignore these parts. Fun puzzles, look really nice and I would prolly play it if it was on steam and got more difficult.
Played this a bit in stream yesterday, https://www.youtube.com/watch?v=fTHWhdgExgA
Great job! The mini-game for loading skills can make the retry time for the platforming challenge feel a bit long, but overall the game's visuals are really impressive and the audio and animations are fantastic
Really great little puzzle game! I'm not sure if it was intended, but the last level was pretty cheese-able, I completed it with only 2 techniques. Great atmosphere and and gameplay loop! The character is cute, but could use some more personality, but that's just nit picking. Great work!
Incredible graphics! I loved the idea of planning my actions before executing, and the controls felt tight and simple! Fantastic work :)
Like the other guy said it's a cool game, but having to redo the techniques every time isn't great
Had fun with this game, Just starting out to rate games for the Jam, So this was my first 'breathing' techniques mechanic game. The core loop is nice. The polish/atmosphere is great quality as well. The game does require some balance. The one thing that made me quit before I could keep on trying to figure a puzzle was that I had to redo the all the abilities again instead of changing just one but maybe that's the part of the game so yeah. Nevertheless having a level menu solves that to some extend. Great job in the end.
It's quite hard to imagine this is done within 10 days, awesome work here!
Well done on the gameplay, feel, and sound. I enjoyed this game a lot.
I have to admit that I do have some analysis paralysis during the "planning" phase, and integrating the 'breathing' context into the "skills/techniques" are a bit far-fetched for me. The breathing technique mini-game has nothing to do with the main gameplay loop as well.
very good design game perfect sound creative but still has some little bug