Another Vampire Suvivors clone :) seems this is quite popular for this year’s jam run. Music is nice but does not really fit that well with the game for me. Lack of SFX also does not help to integrate things a bit more. Gfx are ok and work for the theme. The pause to pick upgrades is really necessary, ended up just picking randomly as it got me mid-firing to enemies. Overall a nice entry, but a bit rough on the edges. Good job!
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Goobus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #47 | 4.692 | 4.692 |
Overall | #138 | 3.654 | 3.654 |
Audio | #150 | 3.308 | 3.308 |
Gameplay | #152 | 3.231 | 3.231 |
Graphics | #169 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Mojo, Vauldamir, Cody, Scott
Was the resolution a challenge?
Pixel Perfect in Unity. Lots of pain and suffering.
What did you learn?
Learned about singletons and transient scopes. Zenject. Refactoring out Monobehaviors. Pixel perfect best practices
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