Cool idea and looked nice, but lacked actual content unfortunately.
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StarCraft Demake (Lowrezjam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #94 | 3.909 | 3.909 |
Authenticity (use of resolution) | #174 | 4.318 | 4.318 |
Overall | #215 | 3.159 | 3.159 |
Audio | #252 | 2.409 | 2.409 |
Gameplay | #305 | 2.000 | 2.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. This is the second jam I've ever seriously done, and I had a lot of fun! I was surprised by how flexible 64x64 turned out to be.
Was the resolution a challenge?
It was a challenge, but was less restrictive than I had imagined! The biggest hurdle has been trying to translate StarCraft's complex art style into such low res without losing the spirit of it completely.
What did you learn?
I was curious how things would be different at such low res, and I learned a lot. You can still do a lot of motion and depict a lot of detail even with so few pixels. I had never done much isometric pixel art, so that was challenging. I also had never really done my own pathfinding, and this gave me a chance to dip my toe in the water, which was nice.
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