There's a lot of content in this game, and the gameplay loop seems very satisfying. I believe the font in the gameplay HUD has some smoothing and might not conform to the 64x64 restriction, but that's a very small issue that doesn't detract from the experience at all. Overall, excellent entry.
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Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #91 | 3.900 | 3.900 |
Gameplay | #123 | 3.300 | 3.300 |
Overall | #143 | 3.500 | 3.500 |
Authenticity (use of resolution restriction) | #184 | 4.000 | 4.000 |
Audio | #191 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
A team of 4 brand new developers
Was the resolution a challenge?
Very much so towards the end, we had no idea how to make the game playable in 64x64 without it taking up only 64x64 pixels on a screen! It was barely visible! After a strefull last hour before submissions, we figured it ou.
What did you learn?
Learned a lot about making good AI and animations. This was the second time we have ever made made a game and I'd say we did a pretty good job! We are all still new to the Unity Engine so a lot was learned during this development period.
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