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Nano Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #136 | 4.360 | 4.875 |
Gameplay | #211 | 2.571 | 2.875 |
Overall | #226 | 2.879 | 3.219 |
Visuals | #237 | 2.571 | 2.875 |
Audio | #256 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me
Was the resolution a challenge?
It was tough fitting all the UI. I made the icons and text small as possible and shortened some of the names.
What did you learn?
I learned more about using UI in Godot. I improved in coding and solving some problems as well. I think I can make a little quicker now.
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Comments
Do the waves just keep going or do they end at some point? I got to wave 15 and I wasn't really doing anything so it got a little tedious. There didn't feel like a goal to aim towards. Otherwise it's well executed, looks good and clear, good job!
Classic and fun tower defense concept, always a winner. Nice job.
That was fun! I love what you've done with the trap icons and the different enemies. Getting these to look distinctive in such a low resolution is quite a feat.
Good work! Maybe some sort of pop up menu for the trap types (or stats) could have given a bit more screen space?