This is a really cool game, as you have to decide on which parts to use while making sure that you don't have a weakness. The gameplay's great and the graphics mesh together well.
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<Mini> Beast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #144 | 3.143 | 3.143 |
Authenticity (use of resolution restriction) | #149 | 4.286 | 4.286 |
Overall | #152 | 3.429 | 3.429 |
Visuals | #165 | 3.357 | 3.357 |
Audio | #174 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me!
Was the resolution a challenge?
Sub-pixel resolution was the biggest challenge. I ended up having to write a lot of logic to ensure non-smooth scrolling and movement. Working with 8x8 sprites was also quite restrictive.
What did you learn?
I've gained a whole new appreciation for sub-pixel resolution, and all the behind-the-scenes magic that normally makes our lives easier. Also, the core mechanic of the game (where the player assembles a monster that can have a wide variety of shapes, sizes, movement speed and attack points) was more difficult to implement than I'd have thought, but I learned a lot about Godot's inner workings.
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