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A jam submission

Battle CommanderView game page

Where's IT? Stupid, piece of...
Submitted by hovershrimp — 43 minutes, 25 seconds before the deadline
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Battle Commander's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#2743.0044.750
Visuals#3011.8973.000
Overall#3241.7392.750
Gameplay#3301.2652.000
Audio#3330.7911.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I worked alone but it was a fun experience.

Was the resolution a challenge?
Kinda, but with the low resolution certain things were more forgiving.

The biggest challenge I faced was trying to explain all the different mechanics. Despite being incomplete, I feel like I did a good job at it with the mechanics I finished.

I used a lot of timers.

What did you learn?
I entered wanting to make a menu driven game and worked out a fairly competent button event system.

However, I focused too much on the engine behind the game that I left gameplay till the last minute and was unable to complete it.

I'm still submitting it despite being incomplete because I'm still proud of what I accomplished and with a little more time I'll have a game. It won't be ready for the jam, but it'll be ready sooner rather than later.

The last time I decided to just not submit my half-finished jam game, it took me years to finally commit to something. Not looking to repeat that mistake.

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Comments

Submitted(+1)

Cool idea. It's very difficult to make tactical or menu-driven games work in this resolution, but I think your concept got most of the way there. I'd love to see this one popping up again later.

Developer

Thank you.

Most of the time spent was working on this problem so I’m glad that diamond was shining through.

The limited resolution has definitely been an influence on how I’ve designed the game and I’m excited to see how it shapes up.

Submitted(+1)

Even if it's unfinished, it was cool tinkering with a miniature tactics system. Good job with what you did get done!

Developer

Thank you for checking it out.

It’s been a fun challenge. The restrictions have really forced me to think of how to explain mechanics by how a player might interact with the game rather than describing with words or detailed icons.

Submitted(+1)

Awe, man, sorry you weren't able to finish your game. Good on ya' for submitting anyways!

Developer (2 edits) (+1)

Nah, it’s cool. I already made lemonade out of those lemons. Check out the new page description: https://akciom.itch.io/battle-commander

I’m working on an update that’ll have more to do but I felt it was necessary to admit defeat (at least for a bit). Now I’m just calling it a feature.

Thank you for checking out my game.