Lovely map! There is alot going on in this game. I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
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Rune Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #105 | 4.500 | 4.500 |
Audio | #152 | 3.100 | 3.100 |
Overall | #163 | 3.375 | 3.375 |
Gameplay | #176 | 2.900 | 2.900 |
Visuals | #205 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the resolution a challenge?
I tried to keep the gameplay simple, but doing an rpg still requires an interface, and it was certainly a challenge fitting all of the text I wanted on the screen to capture everything I wanted the game to be. I also wanted to keep gameplay smooth and not separate things onto too many screens, so the real estate was always an issue.
I didn't make enough of the game until too late, so it's a collection of systems and a sprinkling of content.
What did you learn?
I remembered how much fun I have making a game. Sometimes the coolest features are easy to develop, while the basic, connecting tissue the game needs can be really drawn out. You have to pace yourself and spend some time on cool fluff but still make progress on the basic gameplay.
But don't save too much core gameplay for the end.
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