I think the speed was the main problem yeah.
saluk
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Good start! My two main criticisms right now are the blocky resolution and the handling. Oh, and it could do with preloading the assets better (it kind of just freezes while loading things, and then is stuttery for the first explosion I presume because it has to do a fetch.
The resolution is just too blocky to see the ships coming at you before they are right in your face, so you can't hope to try and judge their velocities to try and lead shots etc.
The handling is OK, but I think I'd prefer it if the top speed were a little faster, at least in this arena.
The shooting and explosions are pretty good.
Yes, I realized what was confusing you! You are limited by your speed stat how far away to go, and it's not showing the button because it's too far away.
I'll change it to show the button but deactivated, and tell you when you highlight it why you can't click on it. There will be a new demo tomorrow if you want to check it out again.
The drop-down for collections will be really useful. I've been using obj export to build "groups" of blocks that I then assemble into a larger model. I'm working on a mech game, so I'll for example make a single leg and then export it as a block. Sp improved switching between block sets will be very useful.
Being able to group and copy/past blocks would be even better...