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Skelecution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #64 | 3.737 | 3.737 |
Visuals | #67 | 4.053 | 4.053 |
Overall | #83 | 3.868 | 3.868 |
Authenticity (use of resolution restriction) | #115 | 4.474 | 4.474 |
Gameplay | #138 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
While I made the most parts of this game by myself, there where several people helping me out a lot - be it to create animations for my sprites, or to help me write scripts, or just give me feedback and emotional support!
Thanks to SirWolf, Tomate_06_13 and, Denkku, aswell as the entire Jam Raft community for providing such a nice place to exchange ideas during development!
Was the resolution a challenge?
The resolution wasn't really a challenge at first, as I was used to creating small pixel graphics. But when I started programming and testing the game, there was one thing that was really annoying: the sprites became blurry when they moved in the sub-pixel space (e. g. position = 2.943 instead of 3), and that's not how a pixel art game should look. The solution to this problem was to create a variable for each moving sprite that stored the "real position" and was used for physics processing. This value was then rounded to a whole number, which prevented the sprite from moving in sub-pixel space.
What did you learn?
A harder challenge than the resolution was the time. I literally used this jam to learn the basics of the Godot engine, but this affected my efficiency dramatically. I started this project without even really knowing what I was doing - but it worked out well.
I still have many ideas what I could change add to the game, like an own soundtrack, more sound effects, different enemies, and much more.
However, I had a lot of fun at this jam and I'm already excited for next year!
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Comments
I really liked the movement in this game. The jumping felt weirdly satisfying. A small but super-polished game!
I really appreciate the tutorial screens in this game. I wasn't just thrown into the action without getting a chance to acclimate to the game's controls.
That said, once I was in the game and fighting enemies, there wasn't much else to do. It seemed like I could keep exploring to the right, but I couldn't. I just kept fighting the same skeletons with the same sword, and that got kind of boring after a while so I stopped playing.
This is a great start. Keep at it!
The audio is awesome!
I adore the audio in this game. I think it perfectly fits what you were trying to achieve both gameplay and art-wise. Apart from the audio, the game looks so pleasant visually too. The character animations look so polished and the background is well-done. As I observed, the resolution restriction is also gracefully taken care of. I think you guys should definitely expand the current product more!
Good job!
Thanks for your review and for playing! I'm already working on an updated version
Super well done game. Only complaint I could have is the game speed. Besides that great job!
This game looks really good!! You nailed that background
At first I was pumped with the character speed being so fast, but during the main stretch it felt like a hinderance. It was super hard to position yourself to hit the skeletons when you both move so fast. I found the best strategy was to stand still and wait for them to come to me
Thanks for your comment!
I'll collect all your feedback and make changes to the game after the jam, player movement has already been criticized several times
Super tight controls and the pixel art is really nicely done. Would love to see some more levels added in the future.
Controls are a bit floaty but visuals and audio are both good. Nice job +1.
I love the sound and visual style, this game has a very solid aesthetic. +1 for the vibes.
Thank you, even tho the music was added last minute from OpenGamesArt