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Knee Deep In The Doot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #109 | 3.429 | 3.429 |
Gameplay | #218 | 2.571 | 2.571 |
Overall | #219 | 2.911 | 2.911 |
Visuals | #239 | 2.571 | 2.571 |
Authenticity (use of resolution restriction) | #269 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1
Was the resolution a challenge?
Yes. Text is hard to read at 64x64 pixels.
What did you learn?
I learned a lot about how to communicate information clearly with limited visual information and no text.
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Comments
A few things. I think the look speed needs to be dialed down a bit. It could be pretty easy to get motion sickness.
I probably wouldn't use copyrighted music in a game. Not that I particularly mind, but it just limits your audience since at some point ID would have to go after you with a team of lawyers.
It wasn't clear to me that the sphere things are projectiles from the enemies.
I also think I would have like to see some new kind of gameplay aside from the standard first person shooter.
Hey, thanks for taking the time to leave some feedback! All the points you brought up are valid, though I don't have much of an issue with the music since it's just a jam entry. The points about the projectiles and mouse sensitivity are good ones though that I will implement soon.
I also really liked your game; hope it gets highly rated.
Funny little game :D Liked it a lot! The mouse controls are a bit sensitive but other than that a really cool game. Good job!
Sixty nice out of 10, good game
What fresh new hell has Mr Skeltal wrought?! Doot doot, indeed.
what a soundtrack. 10/10.
DOOT
D00T