It's a genuinely fun fishing game... at 64 pixels square! The 3D effect is well done; some 3D submissions don't look great at long distances, but yours does short and long distances very well. The audio is relaxing, although I wouldn't have minded a musical track. This is worth developing further, although maybe at a larger resolution.
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Gone Fishing 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #34 | 4.250 | 4.250 |
Audio | #74 | 3.688 | 3.688 |
Overall | #108 | 3.719 | 3.719 |
Gameplay | #111 | 3.375 | 3.375 |
Authenticity (Use of resolution restriction) | #255 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Two developers getting their feet wet - The experience was super fun. We cant wait to do another!
Was the resolution a challenge?
Visual clarity was difficult because we chose a 3D approach.
What did you learn?
A lot about shaders, coding, art and game design overall.
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