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Aegis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 4.588 | 4.588 |
Overall | #20 | 4.051 | 4.051 |
Gameplay | #32 | 3.618 | 3.618 |
Audio | #38 | 3.353 | 3.353 |
Authenticity (Use of resolution restriction) | #39 | 4.647 | 4.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice art and cool music! It's simple and fun to play and the level up sistem is well balanced!
Thank you! :)
Very nice Art work, very cool music, and very nice gameplay. The monster animation is just perfect.
Thank you! :)
Wow! Love the artwork, fun to play, wonderful overall. I just wish there was more to explore!
Thank you so much! :) I'll take note of that, and even if I don't end up adding more to explore I will in the next one :)
Very well done basis for what could become a great RPG :-)
I got a bit surprised by finding monsters in the village at the beginning, but I leveled up fast enough to save the town!
Thank you! :)
Pretty good for a first unity game! Simple and straight-forward! Really nice detail in the world too!
I'll echo that last comment about the level progression and i found the music a tad repetitive (though it definitely fit the feel for the game!). Overall, really well done! :D
Thank you!
I'm really impressed someone could put out a game of this quality while learning a new game engine. It looks great! The level curve could use some tweaking, as I think I leveled up to the max level within half a minute or so, which left me without a way (that I noticed) to heal as the more aggressive enemies whittled down my health. It also left me pretty over-powered against all but the dark enemy with the one eye. All in all, I had fun playing it.
Thank you for your comment on the level curve, it's super helpful :) I'm really glad you enjoyed it!
It's clean, handles well, the story is outlined distinctly. I really enjoyed it. I especially like the differences in tactics of the enemies. Also, the fact your health regenerates with each new level makes it easier to learn to play without dying. The art style works very well, you can tell what everything is immediately and houses etc. have the right amount of detailing.
I would have loved it if the tree hitboxes weren't so large though. It feels a little restrictive and I really was looking forward to walking into the forest to see what I could find.
Thank you so much! That's a good point, in future games I want to make it so the player can go exploring and find hidden places and characters.