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Magic: The Derezzing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #34 | 4.667 | 4.667 |
Graphics | #34 | 4.000 | 4.000 |
Overall | #86 | 3.271 | 3.271 |
Gameplay | #87 | 2.833 | 2.833 |
Audio | #129 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is one of the best from this jam so far. =D
Very well done!
Cheers.
Wow, high praise for half a game! ;) Thank you very much!
Some of my favorite graphics in this jam! I wish there was a small tutorial as I was immediately lost and had no idea what was going on. Kept playing though 'cause I wanted to play with the cool looking characters.
Ha, yeah, it does need a tutorial. Unfortunately, like the sound, it's something I just didn't end up getting to.
Regarding the graphics, since it looks like I haven't mentioned it in the comments for this submission, the sprites are from Henry Software.
it would be nicer with a turn based combat system where you choose the attack to perform, but the base is quite solid
The idea was that it'd be a strategy consideration where you'd choose between units that could potentially counter what your opponent had played, with the fact that you couldn't explicitly pick actions being a major part of gameplay. Unfortunately, it didn't get that far, so the intent doesn't really come through.
Love the concept, but it's not really clear what's happening once a battle starts. Sanders is boss though.
Yeah, without some explanation up front, I can definitely see it being confusing. It also didn't end up rendering quite the way I expected, so it's even less clear what's going on in the WebGL build than in the Godot editor.
It's so cool to have a collection of cards, but there isn't really any subtility in the gameplay since we can play all the cards we have and there is no weakness system that could make the choice of the card matter. Still it makes me want to play for some reason.
The cards do have different atk, def, and HP values, but yeah, there's too much randomness and not really any meaningful strategy. It pretty much just got to the point of "you can technically do the important stuff" without any nuance or interesting mechanics.