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A jam submission

Destructive InterferenceView game page

Retro timing game for Löve Jam 2022
Submitted by John Anthony, JPlay — 41 minutes, 40 seconds before the deadline
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Destructive Interference's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#173.0723.615
Mood#312.8113.308
Gameplay#332.8113.308
Overall#362.7133.192
Graphics#572.1572.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

What a neat idea! I definitely made a little too much constructive interference more than once and blew up my city. Whoops.

A beginner mode might make sense to ease people (like me) in who don’t know what they’re doing.

I don’t know if it was a rhythm game or not (BPM?) but I was just trying to line up my waves with the other waves. Some animation around the output might’ve been neat, literally seeing the waves added together or something?

Some of those curves were flat out impossible to get, like four kicks happening simultaneously on both sides – my animation didn’t straighten out fast enough for me to get both and I think I ended up making things worse. Maybe powerups to fix the city or something?

Developer(+1)

Thanks! Yes, some more tutorialisation or an easy mode or something would have been a big improvement and was high on our list of things to add if we had more time. 

The wave speed was dependent on the bpm of the music, and should have aligned ideally?

Re "four kicks happening simultaneously on both sides" - the slam attack (x on keyboard) should do the larger wave pattern which it sounds like you might be describing, and facing forwards (down arrow on keyboard) allows you to attack both sides at once. I'm not sure if that's the issue you are having there though.

Yes, ideally some sort of healing mechanism would have been nice, it was a little too ambitious in scope given the time we had available to work on this but I do agree that it could have benefited the game because an early mistake wouldn't have felt as catastrophic.

Thanks for playing and for all your helpful feedback!

Submitted

You’re welcome! Thanks for letting me/us play.

Submitted(+1)

Very cool idea, well done!

Submitted(+2)

Loved the music, really liked the idea but it wasn't clear that anything I was doing was making a difference and ended up with same results each time

Developer

Thanks for playing! Yes the idea was that if you do the same intensity of attack in whichever direction at the same time, it cancels out as the wave moves up the screen, but it looks like we could have made it more clear. With more time, we would have made a little tutorial section.

Submitted(+1)

I like the concept of the game, and the idea to be a titan :-) Anyway, I would hav prefer to use "space" key to create the wave. Great music. Hav a good jam ^^ 

Developer

Thanks! We had space in an early build, but because we wanted two attacks we went for two buttons and it was hard to figure out another alternative which would allow you to have your other hand free for directional inputs.

Submitted(+1)

I don't know if this game demand Perfect sync with the wave or with the beat. The big frequency after I got almost close to the wave makes me think that the key that I've pressed has nothing to do to counter the vibration at all.

I don't demand such assist, but a few more feedbacks from the gameplay would encourage play more that they've made some change to it.

The music is very nice by the way. Good job.

Developer

Thanks for the feedback! Yes, it was pretty precise. It works by calculating the interference of the two waves - so if you are spot on, it will completely cancel out, if you are very close it will only have a little quiver, but if you are out by about half the frequency of the wave it can make the wave actually larger (constructive interference vs destructive interference).

Submitted(+1)

Pretty good! Good work

Submitted (1 edit) (+1)

I really like the idea, though it took me a while to work out what I was doing. Unfortunately it felt like a rhythm game to me so I kept tapping the buttons in time to the beat! I liked the music, but something ambient without a beat might help ;)

Developer

Ah, no, was it not in sync with the beat on your end? It was OK on both of ours (after some work to get it in time) but we probably could have looked into different ways to ensure it stayed tied into the beat. Thanks for playing though.

Submitted

It seems like it’s probably playing in sync for me, judging only by ear and eye. However, to actually match the waves coming in, it feels like I usually have to hit between beats, rather than with them. I couldn’t really find a groove.

Submitted(+1)

interesting concept, nice use of theme, good music.