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YEET EARTH AT THE SUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 3.760 | 3.760 |
Mood | #17 | 3.240 | 3.240 |
Overall | #23 | 3.100 | 3.100 |
Audio | #29 | 2.840 | 2.840 |
Gameplay | #39 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the wry jokes throughout! Usually I don't go for clickers, but I did like saving the whales.
I was kind of hoping for some sort of feedback on launching things at earth once I spent a lot of time clicking and figuring out recipes.
Very interesting ! Full of good ideas. Harvesting resources, rescuing whales, completing achievements, storytelling on planets, ...
In my opinion, it lacks a bit of feedback, especially when causing earthquakes. It could have added a lot of fun !
On the other hand, I can agree with the absence of Pluto as a planet, but where is Nibiru ?! ;)
Good work.
Thanks for checking it out. I do agree, it's a bit lacking in fun feedback - I really wanted to included quick animations of comets and stuff pummelling the Earth, plus transitions between the areas. But time was lacking, as was my knowledge of LÖVE. Perhaps I'll add to it now and then when I get a chance, after the jam voting has ended... though I am considering make a more in-depth, whizzier new version in Godot.
To be honest, I think the reasoning for downgrading Pluto as a planet was scientifically sound, but I felt the need to include it - mainly because its got a heart and therefore needs love :)
VERY CLASSY !!!!!! I would like to click to mine for a period a mine rather than murdering my mouse though :) I couldn't understand how to trigger the recipes in quick game ? I would advise recording a video using OBS as a rolling tutorial on title screen ( you can convert to theora using ffmpeg and love is great at playing them). Is there a playthrough somewhere ???? I am super frustrated I want to throw a fireball at earth :)
You have to select three resources and then click the big triangle between the resource list and the recipe cards. I think perhaps that I took my minimalist aesthetic a bit too far!
If playing on a laptop it's recommend to use an external mouse, especially during the tsunami section, or use the touchscreen if you have one - saving whales gets a bit frenetic as you progress through the game. It's also cheaper to replace a mouse than a trackpad!
I made this game using a desktop PC with a mouse and didn't check how it plays using a touchpad until showing it to my GF on a laptop. Apologies for that!
I only wanted to learn more about the 20th century poet and now I have carpal tunnel
Hmmm... perhaps I need to incorporate some of his works into the game. Anyway, thanks for your comment... it made me laugh.
The art look nice, but the gameplay is kind of boring for me for both normal and quick.
I am not a chemist to be able to combine resources. I had to guess which works and that is a lot of time wasting honestly.
There maybe some little guides which I didn't pay attention to for the reason that every thing looks plain and not really interesting. But those planet arts looks beautiful.
Good work by the way.
thanks for playing.
As Oknodian says, the recipe card descriptions are a guide to what to pick to fully unlock them, without giving it away completely.
I was going for a minimalist aesthetic as that is what I like best, but really wanted to add lots more animation to everything but didn’t have time.
How would you make it more interesting? I’m thinking of taking it further and expanding the gameplay etc.
Well if you ask me...
I would simply advice you to take a look at some example from mobile games or any application that you will first launch them. See how much they try to get you to use those application and think about how you can make your "game" or a simulation app attractive for impatient people.
Those may seems a lot to get done in 100 hours and this game has a lot of stuff. You would need to sacrifice those fancy animations to make the "game" more good looking.
And your "game" status is set to released which means it is a well done application.
Well, it is 'released' for sake of the game jam. I presume that the rules of the jam mean I can't continue to work on it whilst people are voting on it? I don't know how these things work really - it's my first jam!
Anyway, I'm going to leave this game as it is, and consider it a fully functioning prototype. If I do want to take it further and build on it, I'm going to make a new version from scratch with the game engine that I normally use and feel more confident with (Godot).
Thanks for your feedback - it gives me something to think about.
Pretty interesting, I liked the UI and the overall art style. It is a clicking game, so the RSI is strong unless you get an autoclicker or turn on mouse keys to help reduce it. The text was fun, and the ending was great, the earth was well and truly yeeted
Yeah, I’m a bit wary of clickers myself as I’ve suffered from RSI in the past. But given the timescale I probably wouldn’t have been able to work out and code some other mechanic to gather resources.
I had intended the ending to be far more spectacular but just didn’t have time.
Thanks for playing :)
The ui design, particularly on the planet info pages is really nice.
Thank you. It is kind of my thing really.
This art is way too good to be made in a week. Nice work!
Thanks. I'm a web developer and graphic designer by trade, and I only work 3 days a week. This sort of design is not too difficult for me. It's the coding that's the fun part, especially as I'm new to LÖVE!