I liked what you were going for here. There was a little more polish which could have made it a lot better if you don't mind some feedback:
Took me a minute to figure out some of the logistics, the presentation wasn't the most intuitive (eg pressing spacebar to advance time wasn't mentioned). Also I'm not sure if it was intentional to be able to build multiple things on the same square, and there were some things like spellcheck which could have helped presentation even without an artist or something. Also it was weird that the leaderboard when you win is filled with "the impervious one" or whatever it was.
That said, I do like that sort of skinner box almost idle game style base builder thing, and the use of earthquakes to destroy your resource farms/storage facilities etc. was a nice spin on the theme.