nice and fun gameplay with a cool music. the UI need to be improve, but good work ! :)
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GreeceQuake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #21 | 3.095 | 3.095 |
Mood | #23 | 3.048 | 3.048 |
Overall | #30 | 2.893 | 2.893 |
Audio | #36 | 2.667 | 2.667 |
Graphics | #39 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really satisfying and well-implemented use of theme, enjoyed the actual earthquake mechanics, it did feel like the gameplay was somewhat secondary to the interestingness of the mechanism and it wasn't the clearest how the game worked re measuring score, what the build points(?) at the top did, how to get to "you survived" vs "game over" vs the round just ending, etc. - just something which could have been cleared up more with a tutorial page in game or something.
Indeed a tutorial would be useful.
We planned to add a ruler to indicate that score is based on final height of the player character above ground. Also add some particles when player dies in an impact, hence Game Over. And also blink points red if you don't have enough to build.
Hopefully we will fix that problems postjam.
Thank you for the feedback!
Cool idea:) I like the way that the blocks break and split into pieces. I had a lot of fun!
Great fun and right on theme. Nice touch with destructible polygons :)
Great Game!
It really works around the theme and I love the concept.
By the way, once I tried to make a big building and a few seconds after I pressed the start button it crashed with a browser error.
This game was a great idea for the theme. It really makes the theme a core mechanic to the game. I liked the game I experienced when it worked so I think it would be good with some fixes.
I played in the browser so I don't know if that was the cause for some of these issues or not but here are some of the problems I had with the game. For some reason I could only get the game to measure the height of my character a couple of times. All the other time the character just disappears and you are left with a bunch of uncleared blocks. When this happens it also gives back points to get more blocks which allows the player to continue placing blocks until they crash the game. You can also crash the game within the point limit if you build mostly using pillars.
I would have also liked if you could pick the player and blocks back up when building so you don't have to restart if you miss drop one thing. On the UI side of things, I think the buttons should be on the side since the goal is to build up as high as you can the buttons start getting in the way when placing blocks.
I feel like I was a bit critical in my review but I think this game had a good idea. I just struggled to get it working a lot of the time.
I like how physic body in this game can be breakable. This game can be exploited but it can be fun if played normally. well done.
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