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Really enjoying the game - just checking whether the ability to softlock with blink is intentional to punish people like me for our poor decision making or something you didn't envision us doing?

Also a crash on my next run, but I think it crashed when I was going to die - it was the run after resetting from a softlock if that helps narrow down cause?
https://clips.twitch.tv/AbrasiveTacitGarbageDoritosChip-Q5qhqH38kY5BZ3MM

Another thing I noticed (hope this is helpful feedback not me picking at the game) - when I hold down D the piece spins in a circle - is that intentional?

Great game, good pacing, fun interactions, I definitely enjoyed it/

(1 edit)

Thanks for the feedbacks!

Holding down keys isn't intended to rotate the piece, but I haven't fixed this for now, sorry - It looks like a result of my binding rotate to shift+numpad5, which is the NONE key. For some reason NONE is also coming through on repeat type key events, and I think this has something to do with how I've hacked the underlying engine, LibGDX. It probably requires more time/thought, but also doesn't seem urgent.

The soft lock on the other hand is much more critical and isn't intentional. I've fixed it by extending the activation fields out a bit to the sides, and a new version is available for download. It always sucks when soft-locks happen but at least you were still in the first area!

Thanks for playing!

(+1)

Thanks - Normally the app should spit out a crash log if it needs to, but not sure if that works with the wrapped exe which is something I'm completely new to. Fixed this crash anyway without it since it turned out pretty easy to reproduce - it was caused by a null pointer from the companion looking up the hero location, but the hero no longer existing. So, yeah anytime you die with a companion. Fix released as part of V1.3.