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(+1)

Thanks - Normally the app should spit out a crash log if it needs to, but not sure if that works with the wrapped exe which is something I'm completely new to. Fixed this crash anyway without it since it turned out pretty easy to reproduce - it was caused by a null pointer from the companion looking up the hero location, but the hero no longer existing. So, yeah anytime you die with a companion. Fix released as part of V1.3.