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A jam submission

Little PlatformerView game page

A platformer game with many objects, mechanics and interactions.
Submitted by PSEMO, Solita666, GabrielRG, Nate Sassoon — 1 day, 22 hours before the deadline
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Little Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.9234.083
Gameplay#23.3633.500
Overall#23.6033.750
Graphics#43.3633.500
Innovation#72.8823.000
Theme#72.9623.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Fun game, and quite long, with a variety of platform classics to challenge the player. The game was longer than the time I had reserved to test it, but I played until the purple grabbing objects appeared. The apparently hand draw intro cut scene was lovely. The physics of the game were quite good apart for some glitches in the trampoline blocks. The vibe of the game is quite nice. The graphics and the music work well together. The connection to the theme is a bit farfetched. Besides the game title and the fact it's about a cat, there's nothing small here. I was expecting to see the cat more often!

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Comments

Submitted(+2)

The game is greattt but the mechanics are quite hard

Submitted(+2)

I loved the intro and story! And the music, it really helped with immersion in the game.

But I really struggle with the shift/dash mechanic. The dash would only activate if the direction was clicked after the shift had been pressed, which meant that I needed to release the direction key, which was just too complicated for my fingers.

Submitted(+2)

I liked the camera movement.

Developer(+1)

Thanks a lot ^^

Submitted(+2)

Awesome game, I got to the end - it was a ton of fun. I had the hardest time on the second or third bounce platform that is introduced right after the bounce platform sandwich, it took me a while to figure out I could increase the player momentum by adding a double jump at the peak of each bounce, I thought the physics were broken on my pc but after I figured it out it made total sense. I think the issue for me was no sense of speed change, making me feel like the velocity was maxed out when it actually wasn't. I really like how the player speed slows down when the player shrinks just as you start to get used to the movement, it keeps the simple platforming interesting. I really like the art style in the intro and conclusion too, does a great job at giving the gameplay a sense of purpose. Great work, tons of fun.

Developer(+1)

You can smash to those platforms too! Thanks for playing!

Host(+3)

Great work! Awesome music and plays very well. Decent length and good variety of gameplay! It was a tough game but I am proud to say I saved the cat.

Here are a few suggestions...

  • Use the littlejs.release.js version, this is slightly better perf and will remove the debug watermark from the top right.
  • The shift dash mechanic would feel better if it recharged instantly when you land. At least I found it somewhat frustrating. You could do this by checking if this.groundObject is set.
  • There is slight bleeding in your player in some of the animation frames. There are 2 ways to fix. The easiest is to use setTileDefaultBleed(.5) which will shave off half a pixel around the character. The more correct way is to use the padding setting, and modify your sprite so there is a 1 pixel padding around each frame. The platformer example is set up like that for reference.
  • The intro is great but it would be nice if there was a way to click through for repeat plays.
  • It would encourage players to finish if their game was saved. You can just store some json in local storage.
  • There is good progression of mechanics but not of scenery. Even just simple things like colors and shapes can make a huge difference. For example one idea I had is maybe as you progress to the right the sun is slowly setting which changes the colors in the background a bit.
  • You could integrate the cat more, remind the player that is the goal. Like maybe at each checkpoint the cat is sitting there but when you get close it runs away.
  • I also thought the shrinking mechanic was under used but I just had a funny idea for the end. What if you shrink then the cat chases after you trying to eat you! So the cat is like the final boss, a chase were you need to keep moving.
Developer(+1)

Thank you so so much for your very detailed comment! We did implement your 1st, 3rd, 4th, 5th and 7th recommendations!

We unfortunately did not implement cat boss and the scenery changes because they are major changes and are hard to do (although they are very fun ideas!).
We also did not implement dash being replenished when you land because we designed the level around the current mechanic.

All other features and fixes are added and also I fixed the jumper platform sound bug ^^

Jam Judge(+1)

A glitch in this game somehow caused all sound on my computer to crash 😅 a glitch in the trampoline blocks caused hundreds of sounds to play.

Developer(+2)

Yes unfortunately, I am working on that issue!

Submitted (2 edits) (+2)

What a delightful platformer. I completed it in about 30 mins and I enjoyed it a lot. A few minor issues I found are the bouncy platforms that make a lot of noise when you stand on them and the bg music that doesn't loop after a while in the same section, but otherwise it's a really polished game with a lot of variety in terms of power-ups. Congrats!

Developer (1 edit) (+1)

Thanks a lot! Music looping issue is not there now but jumper one is still there haha working on it!

Submitted(+3)

It's challenging but it's fun, took me some time to reach the end but I like the process

Developer(+1)

I am REALLY glad you finished the game!

Submitted(+2)

I really liked the introduction.

Developer(+2)

Thanks for playing!

Developer(+2)

Check the walk-through too! Thanks for playing!