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A jam submission

Dominion MinorView game page

Isometric rendering prototype / tech demo using littlejs
Submitted by JakeTurner616 (@jek92090056) — 10 hours, 11 minutes before the deadline
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Dominion Minor's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.4294.429
Innovation#23.3573.357
Audio#33.7863.786
Overall#63.2863.286
Gameplay#73.0003.000
Theme#132.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I quite enjoyed the vibe of this game, in a strongly nostalgic way. The music, the atmosphere, the graphics. It has great potential for a horror game. The controls could be a bit better. I feel there are too many and it's never clear which one to use. Should I click, should I use space, The game was somewhat buggy. So, after having to refresh twice, I decided to call it. Three times the game bricked itself. It seems to lack a lot of safety features around user input. One wrong click or movement and the game fell in an unexpected state from which it couldn't recover. Other times, clicking twice caused the same dialogs to happen twice but the second dialog made the game fall in an invalid state. Other than the game name, I didn't see a relation to the theme. Perhaps this theme emerged later in the game, which I wasn't able to reach in the time I spent playing.

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Comments

Host

Incredible work! I love the dark and moody atmosphere. Gameplay was solid and I would have kept playing for much longer if there was more content. Very cool to read about the asset pipeline, this is something I need to look into. For the main character I think you need to set up lights better before it is rendered out.

Submitted (2 edits) (+1)

Managed to get past the first "Decay check" by spamming the mouse, then I got stuck at the stairs and rage quit :(  Although the lack of UI hints and context is a bit irritating,  what you did in such little time is impressive! I absolutely dig the eerie atmosphere and art style here. This is the start of something good, do keep polishing this prototype!

Developer(+1)

I definitely got carried away adapting LittleJS’s 2D tile system into a 2.5D isometric setup, and the actual gameplay polish fell behind because of it. There isn’t much direction right now, so yeah, you basically have to brute-force your way through the triggers. I appreciate the feedback; I’ll tweak the levels and UI hints here soon so that players don’t have to guess at hidden polygons and positional triggers. Thank you so much for the feedback it means a lot :)

Submitted(+1)

Awesome graphics and sound.

Developer

Thanks :)

Submitted(+1)

Actually im impressed, the graphics are so good, unfortunately, I cant get past the first map :(

Developer(+1)

Thanks, and sorry its not very intuitive. But I used clickable polygons to trigger dialog, and progress the game. If you give it another go, try to click the door.

Submitted(+1)

Amazing graphics! But I stuck in the first map and don't know how to proceed. :(

Developer

Thanks, and sorry its not as fully featured as I hoped. If you give it another shot try to click the doorway to progress. Sorry about that.

Submitted(+1)

I love this type of games. My fav game EVER is Disco Elysium ^^

Developer(+1)

Thank you so much! I actually finished Disco Elysium for the first time last month, it had an amazing story and world, and was a huge inspiration for the linear gameplay and isometric engine in this project. Hearing that comparison from someone else means a lot. Sorry I couldn't pack in very much content.