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(+1)

I definitely got carried away adapting LittleJS’s 2D tile system into a 2.5D isometric setup, and the actual gameplay polish fell behind because of it. There isn’t much direction right now, so yeah, you basically have to brute-force your way through the triggers. I appreciate the feedback; I’ll tweak the levels and UI hints here soon so that players don’t have to guess at hidden polygons and positional triggers. Thank you so much for the feedback it means a lot :)