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(2 edits) (+1)

Managed to get past the first "Decay check" by spamming the mouse, then I got stuck at the stairs and rage quit :(  Although the lack of UI hints and context is a bit irritating,  what you did in such little time is impressive! I absolutely dig the eerie atmosphere and art style here. This is the start of something good, do keep polishing this prototype!

(+1)

I definitely got carried away adapting LittleJS’s 2D tile system into a 2.5D isometric setup, and the actual gameplay polish fell behind because of it. There isn’t much direction right now, so yeah, you basically have to brute-force your way through the triggers. I appreciate the feedback; I’ll tweak the levels and UI hints here soon so that players don’t have to guess at hidden polygons and positional triggers. Thank you so much for the feedback it means a lot :)