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Minos Defence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #5 | 3.286 | 3.286 |
| Gameplay | #8 | 2.857 | 2.857 |
| Overall | #9 | 2.857 | 2.857 |
| Audio | #11 | 2.500 | 2.500 |
| Innovation | #13 | 2.286 | 2.286 |
| Theme | #15 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cute game. The music fits the fast pace of the gameplay. Some sound effects would really elevate the gruesomeness of it all (the game description mentions sound effects but I couldn't hear any, just music). I was not quite sure what was going on when the Minotaur turned red. I suppose it was in rage mode and out of control? The controls were often a bit stuck in the corners. Perhaps it would be better if the player would snap to the grid to facilitate moving a bit. The gameplay becomes repetitive after a while. The theme doesn't seem to have been followed.
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Comments
Awesome game! A few thoughts I had while playing...
Awesome job, the blood particles colliding with the walls is a super nice touch. Unless I'm missing something there is no way to loose, only get better scores. Sometimes vertical movement seems to take precedence over horizontal movement and vice versa. Really fun. awesome work.
I like the style and the game in general. Sometimes I cant pass through the walls
I like the new levels you added. they introduce the game, good job ^^
Cute pixel art! The game play is quite challenging, feels like an opposite sided pac man