Play game
sokobelt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #4 | 3.400 | 3.400 |
Creativity - how original is the idea? | #5 | 3.700 | 3.700 |
Overall | #5 | 3.500 | 3.500 |
Presentation - how does it look/feel? | #7 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the story, but hoo does the difficulty scale up fast.
What a compelling plotline! The window and just the sprites themselves are a bit small… At least I know where my glasses are now.
In a tiling WM it resizes up, but I forgot to test it on a non-tiling WM before the jam! That’s definitely something I’ll fix after the jam. =)
I like the story!
I think though that the game window is too small, and controls aren't intuitive. Also, all levels except for last one don't require you to use sensors/pistons/platforms, so the last level is much harder.
Still, I enjoyed it a lot :)
Thank you for the game.
Oh! You’re not supposed to be able to beat level 3 without a piston; you must have found an alternate solution. =)
The game will scale up the display if you resize the window, but I use a tiling WM so I didn’t realize that the option to allow regular WMs to resize had been disabled. My bad!
I used the fact that you don't actually need first belt after the spawner (at least after first 4 have successfully passed through it), so probably you could lock it :)
Fun to play! Although it was a bit too challenging for me to understand the mechanics of each tile. I also wish I could pause the conveyer belt to have time to plan my moves.
I liked how interesting the puzzles were with just a handful of elements. Specifically the last puzzle. It stumped me for so long!
My kid came up with the idea for the last puzzle. I’ll tell him you liked it!
Good level design, sprites feel a bit difficult to read. Music is not my taste. Thank you for the good fun.