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Rhombihexadeltille game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #3 | 3.434 | 4.000 |
Overall | #4 | 3.515 | 4.095 |
Presentation - how does it look/feel? | #5 | 3.434 | 4.000 |
Creativity - how original is the idea? | #6 | 3.679 | 4.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don’t like many puzzle games, but this is charmingly addictive.
Thanks for playing :)
I have finally compiled this game for windows! I will add it to the game page soon, and now you can check the zip archive here: https://github.com/Gleefre/rhombihexadeltille/blob/release-windows/windows-release.zip :)
P.S. There might be some problems with sound though :( But you can play it in parallel (soundtrack.wav) by your system's media player :
P.P.S Fixed!
This was really enjoyable puzzle game with nice music. I would have loved an undo feature too.
Thanks for you comment! I would've loved an undo feature too, I'll surely add it after the jam.
Thanks especially for noting the music, I enjoyed composing it during the last day before deadline :)
It looks so interesting but I can’t play the prebuilt binary because my Linux is rolling release so I can’t install some required old, shared libraries. I guess I need to learn how to set up a Common Lisp environment.
Hi! Which libraries does it require? I think I can try to ship them with executable.
It requires libfluidsynth.so.2, libFLAC.so.8, libwebp.so.6 while I only have libfluidsynth.so.3, libFLAC.so.12 and libwebp.so.7.
They are required by LIBSDL2-MIXER and LIBSDL2-IMAGE.
Ok, I think I managed to do it. Please, use `run.sh` from this .zip file (download from filebin: https://filebin.net/0u45faq8hwuiylyq) to run the game.
Thank you, now the game can pop up a black screen. The console said:
I don’t know what is wrong. The error message is arcane to me. :(
Hm, something is wrong with SDL2 library. Does your system support OpenGL 3.3?
I’m not sure.
glxinfo | grep OpenGL
shows the following output, so I think it supports OpenGL 4.5.Running
glxgears
can show me three rotating gears.Well, I am not sure either. It seems fine.
SDL2 also depends on Direct3D, does your system supports it? (And, well, I don't know how to check it :c)
Firefox depends on SDL2, I can open Firefox, so I think my SDL2 works fine.
I’m using WSL, according to their blog, WSL includes Direct3D, and I can find the .so files.
Hm, I'm not sure what exactly is the problem then. It can be that the problem was that I used some function that are not supported for some reason, or it can also be because of libffi shipped.
Do you mind doing some more testing for me? Could you download a test.zip and run `run.sh` script from it? (same link https://filebin.net/0u45faq8hwuiylyq )
I made a minimalistic sketch app, it includes 5 demos. If it won't error from the beginning, please enter :1 to run first, :2 to run second e.t.c up to :5 to run fifth demo. Please tell me if they throw errors as well.
To think about it, if you can install or have already installed: sdl2, sdl2-ttf, sdl2-image, sdl2-mixer, libffi and libgl, then you should be able to run executable without (these) foreign libraries shipped (https://filebin.net/0u45faq8hwuiylyq - rhombihexadeltille-game-without-fl.zip). If you have libffi.so.8 and not 6 or 7, you might want to create a link redirecting from libffi.so.7 to libffi.so.8.
(something like `sudo ln -sf /usr/lib64/libffi.so.8.1.0 /usr/lib64/libffi.so.7`)
Hi! I have finally managed to create a windows .exe, check my comment at the top of the submission page :)
Wow, it runs! I will play it tonight.
I love puzzles! I found the game a bit hard to grok at first but enjoyable. These are just my thoughts but perhaps a different color palette for the game will help associate the dots with their destinations.
Thanks for your comment! I think I will play with color palette a bit after the jam.