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Space SpinOut!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #44 | 2.860 | 3.133 |
Graphics | #52 | 2.678 | 2.933 |
Theme | #55 | 2.982 | 3.267 |
Overall | #56 | 2.637 | 2.889 |
Audio | #56 | 2.313 | 2.533 |
Overall | #60 | 2.678 | 2.933 |
Fun | #63 | 2.313 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dev log
http://itch.io/jam/libgdxjam/topic/12188/space-spinout-dev-log
Twitter
https://twitter.com/jimthev
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Comments
Challenging game! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)
Wow, the difficulty increase very fast! I didn't success Level3 ^^
Nice concept, would be good to have it release on Android too!
Someway I feel like the laser doesn't fire straight when the ship is spinning.
It seems it's because the laser starts from the ship center, so at the time it appears (when it's not hidden by the ship) the ship already have rotated to another direction.
Maybe it's just me, but I think it would be more comfortable if the laser starts already from the front of the ship.
(View submission)
Nice one touch/click game! If you have a bit of time after the jam I'd look into adding some particle explosions when you blow up the asteroids - always a nice touch and libGDX makes it pretty easy to do! Nice polish and the transitions between the scenes/etc. is slick.
Great concept, when everything starts spinning around on level 2 it get's pretty tough!
Like the circular viewport, works really well, and some really nice transitions between screens/levels as well.
Got to 2nd level. Tough game.
I really like the simplicity of this game, I played it a few times and died a lot. I would like to try it with faster lasers and asteroids from different directions. I saw in your devlog you had them rotating but I could only get them straight. Maybe I am so bad I failed to get that far :)