Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

soul outView game page

A 2D platformer that your soul will pop out as a ghost if you die ...
Submitted by betairya (@betairya), HANEKO — 2 hours, 5 minutes before the deadline
Add to collection

Play game

soul out's itch.io page

Results

CriteriaRankScore*Raw Score
Matched the theme#54.1544.154
Creativity#63.8463.846
Overall#223.3693.369
Gameplay#263.2313.231
Audio#263.0773.077
Art style#662.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

After more than 30 minutes and less than 400 deaths in total, I can finally say that this was such a fleshed out game! Just gotta get this out of the way and say that this is just a generally hard game! I think the first three levels are a nice introduction to the game, then the game starts to ramp up in difficulty in the next few. The extra stage was especially difficult and almost caught me rage quitting at a couple of parts, but MAN WAS IT SATISFYING TO BEAT THE LEVEL! I FELT LIKE A GOD! Now that I properly vented my emotions, the extra level was a really challenging gauntlet of every single mechanic in the game! It is truly a test of the player's mastery in both the controls and the knowledge of each of the hazards in the game! Every single level was nicely paced and well done, so good job with that. The movement is just really something! There are a lot of movement options that expand the player's abilities to experiment with how they go about approaching a platforming segment! I do gotta say though that it could use a bit of work though. For starters, coyote time would be very much appreciated in a difficult platformer like this one. Accidentally using my double jump or spin while walking off a ledge does not feel good. Also, I wish the wall jump had a little bit more leniency for my inputs (holding towards the direction of the wall to wall jump doesn't feel that intuitive, especially since I want to push momentum towards a direction opposite of the wall), because sometimes I hold away from the wall too early before the wall jump comes out, and then I just fall to my death. Also, spinning proved to be very difficult when near a wall (probably due to how the wall jump was implemented) and it caused a fair bit of deaths in the extra level. With these fixes, I feel the movement would play so much more better! The assets used for the jam are really fitting and add a lot to the experience.

Overall, this was such a challenging yet fun experience! The concept in itself is creative, plus the levels are already super fleshed out! I was so pumped to beat the extra level that I immediately went to go print screen it to share my bad time haha (I was literally stunned to see your 3:30 minute run on Youtube after beating it). I had a lot of fun, and hope you guys had fun making it! Great work!

Developer(+2)

Ohhhhh you cleared the extra stage !!! Congratulations !!! Actually my team said the ex stage is too hard to clear even the first two parts lol

I am so glad to hear that you feels so good beating the level >w< also thanks for your words about the level design and mechanics. I spent most of my time on those stuffs then ran out of time to further polish other parts lol (and ex is so *** hard
Actually the first puzzle in the right-bottom part of ex stage (use time gap to teleport the ghost up through the down wall) is more like a puzzle rather than some action platformer, and I have never let others test play that part so I have no idea what will people react to that. So glad to hear that you have made it !!!

Also thanks for your advices, we are now improving the controls. It has been a great lesson for us on 2d platformer development !
Thanks again for your comments, it makes us so happy xD

Submitted(+2)

This is a great game overall! The audio is very nice along with the puzzles making you think what you need to be at all times. Along with that the one screen text to give you control tips is very helpful and nice. While the double jump felt a little off at time the game was great overall! If possible could you check out my game and rate it if you haven't already. Thanks!

Developer

Thanks for your comments! glad to hear that you feels good to puzzles and on-screen hints, also thanks for the advices on controls.
Gonna check yours!

Submitted(+2)

Good platformer  with puzzles! Bit difficult at times but I also suck at jumpy puzzles lol

Developer(+1)

Thanks for the comments! yea it is difficult lol ( and the controls are not that friendly

Submitted(+2)

Very creative and a pretty good platformer! Although I gotta say the wall jump feels clunky and unforgiving. Some parts where you had to wall jump right after falling were pretty hard considering you had to be pressing against the wall or else the input wouldn't register on you fall to your death. It'd be nice to be able to jump even if you are a pixel away from the wall. Other than that, the music is really good and I had a fun challenge playing this game!

Developer

Thank you for your response! We are improving the controls now. It is a great lesson for us on platformer development!

Submitted(+2)

This is an amazing interpretation of the theme! Nice work!

Developer(+1)

Thanks for your comments! Before submission I was wondering that maybe many pep will use this kind of stuff (idea) lol

Submitted(+2)

Fantastic Level design! So much depth yet so little complexity which I find most important for a platformer in my opinion. A nitpick of mine would be that the jump physics for the human mode is a tad too heavy and rather inconsistent which makes certain jumps a 50/50, while the ghost jump physics are superb! Overall, an amazing game that shows that less is more.

Developer(+1)

So glad to hear those comments !! The ghost is designed to feel "lighter" than the human mode, tho the jump physics of them are the same (not saying double jumps etc.), still needs to be tuned!

Really appreciate your words about level design. I wonder what stage have you reached so far? xD
( according to my team it is pretty hard X_X

Submitted(+2)

This is a pretty cool idea that might deserve more development! The gameplya and the artstyle were a bit hit or miss tho. I really liked your creativity, this game is so much fun, Hopefully you can improve its feel in the future

Developer

Thanks for your kind comments!

Submitted (1 edit) (+1)

Seriously, just a bit more of polish and this could be a nice paid game! Btw, if you can, take a look at the game I uploaded :D

Developer

I already rated that xD
going to leave a comment >w<

Submitted(+2)

The little black box is kind of cute! The mechanics is creative but I sometimes could not jump when I wanted to jump (especially on the edge). You could perhaps add "coyote time jump".

Developer (1 edit)

Thanks! >w< glad to hear that!

Actually its our first time to make a platformer, still needs to learn a lot.