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(+2)

After more than 30 minutes and less than 400 deaths in total, I can finally say that this was such a fleshed out game! Just gotta get this out of the way and say that this is just a generally hard game! I think the first three levels are a nice introduction to the game, then the game starts to ramp up in difficulty in the next few. The extra stage was especially difficult and almost caught me rage quitting at a couple of parts, but MAN WAS IT SATISFYING TO BEAT THE LEVEL! I FELT LIKE A GOD! Now that I properly vented my emotions, the extra level was a really challenging gauntlet of every single mechanic in the game! It is truly a test of the player's mastery in both the controls and the knowledge of each of the hazards in the game! Every single level was nicely paced and well done, so good job with that. The movement is just really something! There are a lot of movement options that expand the player's abilities to experiment with how they go about approaching a platforming segment! I do gotta say though that it could use a bit of work though. For starters, coyote time would be very much appreciated in a difficult platformer like this one. Accidentally using my double jump or spin while walking off a ledge does not feel good. Also, I wish the wall jump had a little bit more leniency for my inputs (holding towards the direction of the wall to wall jump doesn't feel that intuitive, especially since I want to push momentum towards a direction opposite of the wall), because sometimes I hold away from the wall too early before the wall jump comes out, and then I just fall to my death. Also, spinning proved to be very difficult when near a wall (probably due to how the wall jump was implemented) and it caused a fair bit of deaths in the extra level. With these fixes, I feel the movement would play so much more better! The assets used for the jam are really fitting and add a lot to the experience.

Overall, this was such a challenging yet fun experience! The concept in itself is creative, plus the levels are already super fleshed out! I was so pumped to beat the extra level that I immediately went to go print screen it to share my bad time haha (I was literally stunned to see your 3:30 minute run on Youtube after beating it). I had a lot of fun, and hope you guys had fun making it! Great work!

(+2)

Ohhhhh you cleared the extra stage !!! Congratulations !!! Actually my team said the ex stage is too hard to clear even the first two parts lol

I am so glad to hear that you feels so good beating the level >w< also thanks for your words about the level design and mechanics. I spent most of my time on those stuffs then ran out of time to further polish other parts lol (and ex is so *** hard
Actually the first puzzle in the right-bottom part of ex stage (use time gap to teleport the ghost up through the down wall) is more like a puzzle rather than some action platformer, and I have never let others test play that part so I have no idea what will people react to that. So glad to hear that you have made it !!!

Also thanks for your advices, we are now improving the controls. It has been a great lesson for us on 2d platformer development !
Thanks again for your comments, it makes us so happy xD