Fantastic Level design! So much depth yet so little complexity which I find most important for a platformer in my opinion. A nitpick of mine would be that the jump physics for the human mode is a tad too heavy and rather inconsistent which makes certain jumps a 50/50, while the ghost jump physics are superb! Overall, an amazing game that shows that less is more.
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So glad to hear those comments !! The ghost is designed to feel "lighter" than the human mode, tho the jump physics of them are the same (not saying double jumps etc.), still needs to be tuned!
Really appreciate your words about level design. I wonder what stage have you reached so far? xD
( according to my team it is pretty hard X_X