Funny and simple concept, after learning the commands is funny to move around the map
PS: i imagine the stress of pushing the game 1 min before the deadline lol
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #118 | 3.563 | 3.563 |
Concept (gameplay) | #121 | 3.250 | 3.250 |
Overall | #131 | 3.396 | 3.396 |
Adheres to jam theme | #183 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Funny and simple concept, after learning the commands is funny to move around the map
PS: i imagine the stress of pushing the game 1 min before the deadline lol
awesome job, i enjoyed how it gets more and more difficult to tell how long you have left until evac in the later levels!
Very cool entry! like the way u used assets and the game concept could very well be expended!
Surprisingly deep gameplay for a game jam game! Very fun to play and engaging. Visuals look great, well done!
Very impressive for a project made in such a short time frame! A lot of gameplay, well designed levels and a lot of exploration. UI was very clean and well designed. 5 stars.
Nice use of the assets, the concept seems great however I could not pick up any item for an unknown reason :(
Cool idea, great Levels - I liked the controlls alot - just the Hover over Items and E was ... yeah I got it late xD
Cool concept! The art was implemented well, and the system was fun to navigate! Well done.
Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/
Hey thanks for playing :) I had a bunch of ideas for procedural levels, enemies/combat and stealth mechanics, but realised the game was already way out of scope - hence the couple of bugs I couldn't get with the short time I left for playtesting :( But I may revisit it with a bit more time.
The reward items don't get added because I forgot to uncomment the function call when I was finished debugging :|
Menu and UI is very well designed.
Unsure how to retain the items I pick up, but other than that good fun.
The game is fun to play :3
I took a sniper and a knife, but didn't know what to do after that >.<
would be cool to add a music in the background while searching for the objects :D
overall, great game !
For being made in two days this game really has a lot of features and to offer. It wasn't clear to me what to do in player control mode, but after a while I managed to complete the task.
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