It is super sad the music turns off after a while playing, because for me the game ready established a fitting atmosphere for underwater horror hunting :D The slow turning vehicle and small vision at the start really add to that. And when you collect more and more lights you get a strong sense of progress. This is awesome for a gamejam entry and I really enjoied the game!
Filianore
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I won Jipiiiiiii :D
For me the scaling of the game was rigged. Maby because if the 1440p screen. Everyting was tiny. I would highly encourage you to add sound throughout the development. Audio is important to add feel for the player to understand the game better. I like your pixel art and some of the eastereggs made me smile. For the theme I guess vampire is dark and the church is light. You could have played with the theme a little more, but I still think it was creative. The story intro is a nice touch. Nice work (:thumbsup)
The Audio is awesome. The music starts to speed up at night and together with the new enemy type I was super stressed out, in a good way. I also love the PVEVE you added, which I find super unique for a jam-game. I dont understand the shop and buying items seems to do nothing. All in all I had fun playing and think you did a good job ^^
Exploring the word of this game was really fun. The minigame are a fun addition, tho the duck game was a bit to clunky for me. Depicting light and dark as mental state was an creative way to fit the jams theme.
I like the concept of the game, but i feel like working is just not an option in your gameplay and you only get punished for it. I think you could have tried to balance earning money and watching mental health in a way where the player would need to do trade offs. Hopefully I didnt miss anything regarding that :D Because I didnt know if I saw all the content while playing.
For me this is a cool entry especially for the first gamejam. Well done!
The game mechanics and gameplay work really well and fit perfect to the theme. Having each level exploring a new mechanic is an cool way to develope with the time limit of a gamejam and I was surprised to see so many elements work together. Having a main menu this submission feels really polished. The only thing I missed are some more interesting audio and visuals, which would turn this into a 5,5,5,5,5 for me. Still one of the best submissions I have seen, well done!
The two sided battle is a funny Idea and complex enough to create engaging game play. I thing it is to much to mach 10 Keys for the combat. Maybe there is a way to make this better to handle. It is also very frustration to start all over again after you loose.
Anyway great entry. A highlight for me was the damage model of the ships getting more and more destroyed. Well done :D
Clean experience. To figure out the risk of exploring is a nice idea. The game play is a solid foundation for more. Very well done!
A few ideas that came in mind for me: story events, space stations, trading, conversion of resources, greater range of different resources, main base. multiple expeditions in one run.
Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/





