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The Forgotten Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #50 | 3.658 | 3.658 |
Overall | #62 | 3.684 | 3.684 |
Presentation (visuals) | #90 | 3.684 | 3.684 |
Adheres to jam theme | #102 | 3.711 | 3.711 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! I enjoyed playing it very much. Game loading and running is very smooth and the level design is good but not tough to keep me play to The End.
Thank you! I’m glad you liked it!
Really really nice. Tight controls, thoughtful and challenging (but not punishing!) level design, fun little easter eggs. I also liked the indigo tint you added to the assets. It's a small thing, but it works and makes the visuals stand out from the other games that have used the same tile set. Well done!
Thank you! I'm glad you enjoyed the game!
That was a cool game! Good job!
Thanks!
It was a cool entry. It has nice challenges. My only difficulty was having dash on e. It made my hands feel funny and I was getting in the way of myself.
Thank you! And yeah, the buttons could definitely be better. Could I ask what button you think it should be?
The graphics and dash animation were smooth and the player felt satisfying to play.
The fan past the springs spikes. Where do I begin.
The spikes combined with the springs and dash mechanic make for a really fun mechanic. With how it is set up, I found the challenge to be quite grueling personally, but the area specific spawn points made it easily re-doable.
I saw there was a point of interest by the fan only after I activated it, seeing the soon to disappear sign after I activated the fan. Dread filled me, knowing I would miss such a far-flung secret. How could I have missed it? It was right there on the map, and yet I had no idea until it was too late. All of the platforming, all of the deaths, only for my curiosity to be set ablaze right when freedom was finally in the mouse’s grasp.
I debated not going back through the spikes, remembering what pain they surely must have brought the little mouse who simply wished to escape the facility, but I really wanted to see the secret. The mouse’s desires for freedom, and all the joys that would surely bring, they could wait. I needed to find the last secret!
And so I went through the spikes again, and it was quite the challenge, but I would learn from the countless lives I lived before, remembering the spikes my pixelly little character endlessly fell to. Slowly I begun to hone my abilities. The mouse knew what I wanted them to do, growing more dexterous with each attempt. They knew their freedom, and more importantly my curiosity, was at stake. And eventually, I emerged once again by that fan, trembling with the excitement of finding that one last point of interest.
I climbed up the springs to the secret, thinking it would be something different from the likes of the pit of death and the dad-joke spider.
I was wrong.
5/5 (I really enjoyed this game!)
Thanks for the kind words! Your story gave me a very good chuckle. I'm glad you enjoyed it as much as I enjoyed reading this comment!
Enjoyed this quite a lot! The platforming feels smooth - particularly like the dash effect. I was wandering around a little before going down the platforming pits after getting primed by your death pit (I usually try to avoid subverting player expectations like that) and went to the right pit first, where the platforming ended up having a huge spike in difficulty, so that difficulty curve probaby could have been smoothed out a little bit with some extra checkpoints. (WASD did not work for me by the way, only arrow keys). Overall really enjoyed it, this game has a great vibe and feels great to play!
Thanks for the very kind words! I really appreciate the feedback!
Great game, great exploration, great dialogs and great not a death pit. Will fall for that ten times out of ten :)
Thanks for playing! I appreciate it a lot!
Instant 5☆ for the button sound. The dust was great too.
I love that the controls are partially customisable, I would've liked dash on shift though and closing the map could be the same button as opening it. Dash and wall jump work very well together but it's a little jank when you have to move from your rest position to use it.
Thank you! And yeah, I agree a lot of the controls could be a lot better. I definitely plan to change it in a post-version after the jam is over!
Simple but quite a fun platformer. Loved the little touches and the not-death-hole. The jumps with spikes everywhere was quite a lot harder than the rest of the game. Nice job overall!
Thanks for playing and leaving a comment! Glad you liked it!
Nice little platformer with a good dash implementation. Well done!
Thank you!
Pressing Q to open map and B to close map is a bit unintuitive, Q should ideally open and close it like a toggle :]
Nice tutorial embedded into the game!
I like the level design and adding a dash mechanic is a great feature :] I would maybe expand upon the narrative more as it seems to be a pretty interesting concept!
I’m glad you liked it! And yeah Q to open and close makes a lot more sense! Not sure why I didn’t! Thanks for your kind words!
Took a while for me to get a hang of the jumping/dashing in the area with lots of spikes.
Had fun playing it! Nice submission!
Thank you! Glad you liked it!
i love it. Nice mechanics, not too easy, good looking, funny eastereggs. I could imagine this as a full game. Really great work! 5/5 in every aspect.
Wow thank you! I appreciate that!
Very cool - I liked the use of the mechanics in the platforming elements - dashing through those spikes was very satisfying! The music was a bit quiet and I think that it needed some more sound effects. Also some more variation in the level design would be nice - the spiky part was excellent though, something more like that in other areas would be good. In 2 days though? Really good!
That means a lot! And yeah the music ended up being way too quiet. I was worried about it being too loud so I ended up over correcting it! Once the jam is over I’ll post an updated version fixing that though. Thanks for playing!
Really cool game, the dashing mechanic is pretty fun and I liked exploring to find some of the interesting things you added (i.e. the "NOT" a death pit was fun lol).
I thought some key choices were a bit weird, like Q and B to open and close the map, but it played really nicely regardless and I liked exploring your level. Great job!
Thank you! I’m glad you enjoyed it. And yeah in hindsight some of the controls are kinda questionable haha.
Fun to play and explore ! :D
i also love the dash ability <3
E not working though :o i use V to dash ! :3
Overall, well made !
Thank you! I appreciate it!
Sharp controls, nice gamefeel, interesting visual style. I like the monochrome color palette, it gave me kind of a game boy game feel. Nice job!!
Thanks! That means a lot!
Looks very cute with all the Blue XD - GDevelopment? was the firsttime seeing that in a Jam - felt sometimes a little floaty but the mechaniks and all I was remindet on a metroid vania :) cool game!
Thank you! And yeah, Gdevelop is what I'm using for now while I learn the basics of programming!
It was generally very clean and polished, I liked the presentation a lot as well. I wasn’t the biggest fan of the spike jumping puzzle as it was (I found the timing hard), but I did like the dialogue and the level. I think an expanded version would be excellent!
Thank you! At some point, I would like to do another game like this on a bigger scale.