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A jam submission

Cozy Island DriveView game page

A nice relaxing drive around a small island
Submitted by Raptorspank (@Raptorspank) — 6 hours, 18 minutes before the deadline
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Cozy Island Drive's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#2073.2673.267
Presentation (visuals)#2253.0333.033
Overall#2442.9442.944
Concept (gameplay)#2962.5332.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The music fits really well and the gameplay is nice and smooth. But i felt the need for some subtle indicators to where i was heading, it starts getting a bit claustrophobic when you're stuck to the view and you don't see any signs you're going in the right direction.

Developer

Whoops, definitely didn't want to make it feel claustrophobic but you are absolutely right. The way the camera doesn't show movement well really does add a drop of claustrophobia. I'll definitely work on making the camera more dynamic or have some other indicator that you are moving to help counteract that.

Submitted(+1)

The music and visual really relax me. Good game.

Developer

Thanks! I'm glad the combination worked well.

Submitted(+1)

Pretty simple concept but I spend quite some time just driving around, exploring, so you hit the theme fully :D It looks super cute, music is on point and I like the idea that you mentioned in a comment about  a "hot/cold" kind of indicator when you're approaching the objective, so you dont get too lost. I dont know why but the car animation made me smile, I hope you'll add more things like that if you keep working on it so everything else also comes to life, keep up the good work!

Developer

Thanks! I'm glad you liked it and that the animation was such a great addition too. I'm not sure how much more I'm going to add to the game but I am planning to make a post-jam release with a handful of changes including some sort of hot/cold indicator.

Submitted(+1)

As others have mentioned, there's the obvious issues with the camera and things clipping.  

I enjoyed the music and atmosphere established here, but it became kind of hard to tell where I was going in some parts due to lack of landmarks (like am I moving or driving against an invisible wall endlessly and need to turn around?).  The suggestion for a dynamic camera or a way to zoom-in/out would probably help here!

Developer

Thanks for planning! Definitely something I plan to work on, both trying to add a more dynamic camera and I'm going to try to fill in some of the larger gaps in the world so that you aren't going far without seeing a change or anything like that.

Submitted(+1)

The camera issues are probably due to the camera near/far plane. Other than that, neat little game! Definitely exploring feels.

Developer

I'm glad you liked it despite the weird camera! You're absolutely right on the clipping plane, just had a chance to jump back in the editor today and I've got that fixed now so I'll have a post jam update that takes care of that issue. First time I've done an isometric game in Unity so didn't think to adjust those values ahead of time, whoops xD

Submitted(+1)

Cool game, very good vibes. There were some glitches with the camera though when passing around tall buildings.

Developer

Thanks, I'm glad you liked it! Definitely going to look into the clipping issue for the buildings. It's one of those things I noticed but didn't end up having the time to address. One of my number 1 priorities for after-jam updates.

Submitted(+1)

Very cool game! Loved it!

Developer

Thanks, I'm glad you enjoyed it!

Submitted(+1)

Completed it! Had a good time, I was a bit confused at first, but once I collected the first vista I understood the assignment. 

The game would win a lot from a more dynamic camera, I really recommend Cinemachine in Unity Engine, easy to use and almost no code required.

Good entry, congratulations!

Developer(+1)

I'm glad you had fun and made it to the end! Big agree on the camera. I actually started with Cinemachine but I was having trouble getting the iso-camera to work with a virtual camera. It's kind of a weird set-up with the camera and the holder and trying to get cinemachine to follow the same rules was proving more difficult than I expected so I scrapped it for time. It's an orthographic camera that's tilted 45 degrees on x and y, but it's nested under a holder which is what actually moves. Trying to make cinemachine follow the same rules so it would stay at a consistent distance and not rotate as the car rotated was... difficult. It's one of the first things I want to look into post-jam because you are absolutely right that the dynamic camera would make it better. That alone would probably fix the feeling of not moving that happens a lot. Thanks for all the feedback and giving the game a try!

Submitted(+1)

Fun to drive around exploring! 

I found the controls a little jerky, maybe using a car controller tutorial instead of a character controller would be a better choice in future, but they are a lot harder so I understand why you went with the latter!

Visuals were nice, however I think you could change the camera's near clip plane to prevent the weird effect when buildings are loaded in and cut off. 

All in all good submission!

Developer

Thanks for the feedback! I noticed the clipping issue on the buildings but at that point I didn't have enough time to look into it, that's definitely something I want to look into for any post-jam releases. I might look into making it play a little more like a car but I wanted something very simple that wouldn't get in the way of exploring so that's why I went with a more simplistic isometric control scheme. Thanks for playing and the advice on that!

Submitted(+1)

Great game

Developer

Thanks! I'm glad you liked it :)

Submitted(+1)

I always love a nice little cozy game, car seems to bump up and down in time with the music, love that haha

Developer(+1)

Thanks! I'm glad the music and the car matched up really well. I was hoping it would be I didn't have as much time to test it as I had been hoping too.

Submitted(+1)

Cool game, great asset usage swell! Feedbacks if you continue development; visuals(renderer settings and lighting settings) can be improved, missing some vfx like you can add tire marks, smoke particle etc. and please change font :) Very successful for 48 hours!

Developer

Thanks for the feedback! The font can definitely be a bit tricky in spots but I wanted to use Kenney Fonts for the game to fit the theme even better. If I work more on it after the jam, I'll see about considering about adding some effects. That would definitely make for a slicker experience.

Submitted(+1)

Great visuals and atmosphere. Very chilled.

Developer

Thanks! I'm glad the chill feel really came through on it.

Submitted(+2)

a fun entry indeed!

firstly the game looks so beautiful!

visually you did a great job, the choice of assets is nice and the implementation too, the colors pop and lighting gives the game a polished!

smart concept and Idea, the gameplay loop is well done, I personally enjoyed being lost (its part of the theme of course) but I would have liked a little bit of guidance on the general direction at least,

overall a great entry, the best one with a car I have seen yet! great work!

Developer

Thanks, I'm glad you really liked it! I'm definitely going to have to add some sort of indicator to steer you in the right direction for the vistas, even if it's just some sort of simple indicator when you are close to one.

Submitted(+1)

I sadly can't get out of the main menu because the scaling of the picture is broken and I can't reach the start button :(

Developer(+1)

Sorry about that! Did you try fullscreening the web player? I know the miniplayer has issues for me too but most people that I showed it to were able to play it in the fullscreen. If even that's bugged for you too, I'll need to get that figured out too.

Submitted

i got it running now. I tried playing it troug the itch launcher. now I simply tried it in Firefox and it worked :D

Submitted(+2)

Pretty chill game, would be nice to have some indication of a nearby vista to know if you're in vageuly the right place.

Developer

Thanks! That's actually a great idea, I wanted to avoid an indicator so that it pushed players to explore more. But a short range one would have been such a good idea. I might go back and add something after the Jam like an arrow that points towards it once you get near it, or I can always have a "hot/cold" kind of indicator that just tells you how close but not the direction.

Submitted(+1)

Pretty simple stuff, but perfectly well realized - I understand how long it can take to make a world, and this uses the assets really nicely. I think it could've benefited from fewer long stretches of road with literally nothing on the side of it, or perhaps a slightly more zoomed out camera angle! Also the controls could've been 'car controls' (W to go forward, S back, A and D to turn left and right) rather than direct directional....then again, I have those same controls in my game so hey :D

And finally, of course, some kind of indication of where to go would be nice. I did find a secret and all but 2 of the vistas though!

Developer

I'm glad you liked it and thanks for the feedback! Definitely a problem with the long roads. I couldn't decide on the camera, I tried moving it further out but then it made things feel a bit too small, although maybe for an open world exploration game that actually would be better.

I didn't put any indicator in because I wanted to lean into the exploration theme a bit more and force you to explore but after reading the comments, I realize there was a much better way to do that with a short range indicator. Plus, the secrets like the one you found also reward you for going off the beaten path.

Submitted(+1)

Nice visuals !! Well play

Developer

Thanks! I'm glad you liked it

Submitted(+2)

The game looks very nice, however there are clipping issues with the camera. Also, sometimes the buildings would disappear (1st area, to the south). I did like the concept, but I would appreciate some hint as to direction in which I should go.

When going down the long road, some hind of street lamps or a texture would be useful to give a sense of reference for motion. after a while of going on a long road, you don't see anything moving on screen and it's weird - as in I'm not sure if I'm still moving. Overall good job!

Developer

Thanks for the feedback! Bummer to hear about the town pop-in being off there, I noticed the issue right at the end and I upped the numbers right before pushing out the build but I guess I didn't go high enough on the draw distance. 

I would definitely agree on it feeling too much like you aren't moving. I didn't end up having enough time to add grass/fences/lamp posts like I wanted to make those long areas feel better, I probably should have started with a smaller map to begin with. Originally I wanted to use a follow camera that would 'catch up' to the player so it felt more like you were moving but I couldn't figure out how to make it work with the isometric camera. Something I'm hoping to re-visit to try and fix.