The concept is cool, but that horizontal movement is so fast, makes it really hard to jump on the plataforms.
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Rotating Aim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #272 | 2.510 | 3.286 |
Overall | #297 | 2.219 | 2.905 |
Concept (gameplay) | #300 | 2.182 | 2.857 |
Presentation (visuals) | #311 | 1.964 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, this is really hard and feels a little inconsistent, if I am being honest, where sometimes I think I know the direction and length I will go in but then I either barely jump at all or my trajectory changes in an instant in mid-air. Props for thinking outside the box in terms of implementing the theme but I think it needs a bit more polish to make it more enjoyable. Things I can think about is stuff like: slow down the rotation, remove the horizontal movement buttons and only always use use the direction the arrows is pointing, make the minimum jump height be a specific value rather than how long I hold the jump button. Note I said "minimum" as allowing me to hold down the jump button for extra height is always appreciated :D
I found it to be a little challenging as my instinct is to jump whenever I've reached the next platform, and even had a laugh when I shot myself off the platform when trying to reach the star. I agree with Sock Puppet Studios on the bug that allows you to jump while mid-air. I was able to reach the star on the "You Win" screen using it. Perhaps there should be a check to see if the ball is airborne when pushing the jump key? Other than that I enjoyed it. Good work!
This was a pretty good game. Good use of the theme. It would have been good to be able to change the window size though. I couldn't see the bottom of the level. But, great job!
It was really easy to pick up what I’m supposed to be doing, which is something a lot of entries have struggled with. This reminds me a lot of Stick With It, and I think using some of that game’s ideas to spice up levels would’ve been cool. The physics are super wonky and there’s no cooldown for the jump, so I can press space infinity and eventually either clip out of bounds or beat the level. Really cool idea.
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