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Rotatheron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #267 | 2.400 | 3.143 |
Theme | #295 | 2.291 | 3.000 |
Overall | #305 | 2.182 | 2.857 |
Concept (gameplay) | #322 | 1.855 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting mechanic! I really liked the visuals.
It was just a little bit tedious to wait for an asteroid to be facing the right direction, if there was a way to speed up its rotation while I hover over them I think it would be a little more fun. The hitboxes are also just a bit too small, when I have to wait for the thing to do a full rotation because I misclicked it's frustrating. But the mechanic was definitely enjoyable enough for me to play to the end, well done!
I agree, I also think the low end of the random rotational speeds could’ve been higher. As for the hit box, perhaps it should be bumped up to the size of the crosshair as I’ve noticed it can be sketchy, especially if it’s a faster asteroid. Thank you for the feedback!
The concept is cool, but think it would be better if i could charge the amount of speed i want to input into a asteroid, sometimes it takes too long get close to the blackhole and then i miss hit a whitehole and have to start all over again, other than that its all fine, cool visuals too btw.
When playtesting it I realized this could be a bore factor, and slamming it into the screen edge and getting it to spawn closer would be a bit too random. It’s something I can implement with more time. Thank you!