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It was really easy to pick up what I’m supposed to be doing, which is something a lot of entries have struggled with. This reminds me a lot of Stick With It, and I think using some of that game’s ideas to spice up levels would’ve been cool. The physics are super wonky and there’s no cooldown for the jump, so I can press space infinity and eventually either clip out of bounds or beat the level. Really cool idea.

You surely can press space infinity times, but you won't be jumping every time. And yeah it is inspired by Stick With It.