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A jam submission

Totally Accurate Flight SimulatorView game page

Navigate an out of control plane through obstacles
Submitted by axodan (@axodandev) — 8 hours, 25 minutes before the deadline
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Totally Accurate Flight Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1133.4003.400
Theme#1373.6003.600
Overall#1473.3783.378
Presentation (visuals)#1743.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cute game. Took my some tries to get into the mechanics and complete all the levels. It is a big plus that the player can use space to navigate / retry, as this reduces downtime and the player can quickly return to gameplay. I was a little sad that I didn't get to play as the other types of planes in the different levels, especially as I found it a little difficult to spot which end was the exhaust and which end was the front of my plane. Nevertheless, I enjoyed myself and had a positive experience with your game. Well done ! :-)

Submitted(+1)

Very fun mechanics. I had a lot of fun playing this one. Controls felt very tight and satisfying. However, I think enemies could be a little more obvious. At the beginning, I flew into static objects which were enemies as well and I was wondering what I was doing wrong. 

Developer

Thanks for playing! And yeah I understand. On a second look the obstacles sometimes kind of blend into the background which can make it more difficult.

Submitted(+1)

Really fun game. Loved trying to find the safest path through each stage. My one issue was that it felt like the force applied from your shot ignored your ship's current momentum entirely. There were some times, for example, I was drifting upwards so I tried to shoot in that direction to get my ship to stop before it hit a spike. But instead, I ended up getting sent backwards, usually into another obstacle. Aside from just that one little bit of slipperiness to the controls though it's great.

Developer

Thank you!! The way I have it set up right now is that "accelerating" only changes the direction, not the speed (except for at the very beginning of each level). I can definitely try to add some sort of friction/acceleration system to see if that works/feels better.

Submitted(+1)

I like the concept and I think it has potential for developing further, into a full-blown casual (and even mobile) game.  Keep working on polishing and adding 'juice' to it. I'd keep the camera centered at the player.

Submitted(+1)

✔️ I really liked the movement mechanics in this one;  unique but very usable.

✔️ Intuitive.

➖ Maybe limit the fire rate on the engine, because by spamming the space bar you can travel in tight circles, which makes it much easier.

Developer

Thank you! I am hoping to further develop this game (or at least these mechanics) in the future and I will try out different fire rates for the engine to see what works best.

Submitted(+1)

Excellent game! It was challenging, but not impossible. I loved the little touch of making the boost animation out of a mix of the laser, bullet, and explosion sprites.

Submitted(+1)

Interesting game. The lack of cooldown on the engines makes you able to spin around in circles indefinitely, not sure if that was intended.

Developer

Thanks, and yeah not initially intended, but also not necessarily a bad thing in my opinion.

Submitted(+1)

game really suits for the jam 

great work 

Submitted(+2)

It would be a great mobile game but my one problem was the camera it feels a bit strange that you die from out running the camera as the main thing that should kill you is the spikes if the camera was locked to the player it could make a fun speedrunning game.

Developer

Thanks for playing! I understand what you are saying. I am planning on doing some more development with this concept and I will definitely be experimenting with different camera placement.