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A jam submission

Pirate JamView game page

Submission for Kenney Jam 2021. Control a pirate ship by rotating it and survive the harsh seas!
Submitted by Julia Melgare, Diogo Müller — 1 day, 45 minutes before the deadline
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Pirate Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#124.3894.389
Overall#254.0744.074
Concept (gameplay)#303.9443.944
Theme#883.8893.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

Good game! The sail mechanic is awesome! Having to plan the movements ahead of time was really cool, it added to the challenge of the obstacles. Although the sound of the rocks falling was so satisfying to hear, nice sound design by the way! 

(+2)

Really like the look of the game. Challenging as it takes a while for the sails to turn. The crumbling obstacles is a nice touch.

(+2)

Really like the look of the game. Challenging as it takes a while for the sails to turn. The crumbling obstacles is a nice touch.

(+2)

Very fun game, took me a while to play it well but I got it. I liked the water effects.

Submitted(+2)

I like the visuals and ambient effect to make it sound and feel like you are on the beach. The idea is simple enough to understand but really hard to execute on. I think the biggest reason I found it challenging is that I could not tell how much my rotation would affect where my boat was going to go. Not to mention that it is super easy to get stuck on the shore and having to restart. Perhaps instead of allowing the mouse to freely move the camera, I would make the camera follow the rotation of the sails to see if that helps me better gauge where my boat might be taken. Also, some wind effects to know where the wing is blowing from would help a lot. Finally, I never know how much damage I will get from what I am about to hit and sometimes I would get hurt a little and at others I would lose 1/3 of my health. Maybe making it so that each big bump takes a "square" and every little bump is "half a square" depending on my speed might help with this :D 

Developer(+1)

Thank you so much for your feedback! The controls of the sail and speed rotation still need to be perfected, earlier we had a faster turn speed which helped you not get stuck on the terrain as much, but made the ship more difficult to control since it moved too fast. I like the suggestion for the camera, it does seem like it would make it easier to understand where you're going, aside from visual wind effects. Thank you :)

(1 edit) (+3)

Pretty nice game! The idea is cool and I tried speedrunning through all of it. Sadly it doesn't have a timer. According to my computer clock, I managed to get through all of the game in one minute. Beat my record Devs!

Submitted(+2)

Cool game! The onboarding was nicely done, it really prepared you for the harder level. I also was suprised to see the rock destruction, it added much more impact to the game whenever you hit something. The audio was also nicely done. Great work!

Submitted(+4)

Great job! It is very nice to look at and I like the crumbling rocks. The controls were a bit tough but I got used to it by the end. I like the idea!

(+3)

definitely a killer

(+3)

Absolute king game 

Submitted(+4)

That was pretty fun,

Submitted(+3)

Controls were very difficult to get accustomed to and I found the speed boost to be more of a hindrance than a help but overall enjoyed being a pirate :)

Developer(+2)

Thanks for the feedback! In theory the speed boosts are both a hindrance  and a helping hand, but we maybe need to make that more clear. Thank you!