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(+2)

I like the visuals and ambient effect to make it sound and feel like you are on the beach. The idea is simple enough to understand but really hard to execute on. I think the biggest reason I found it challenging is that I could not tell how much my rotation would affect where my boat was going to go. Not to mention that it is super easy to get stuck on the shore and having to restart. Perhaps instead of allowing the mouse to freely move the camera, I would make the camera follow the rotation of the sails to see if that helps me better gauge where my boat might be taken. Also, some wind effects to know where the wing is blowing from would help a lot. Finally, I never know how much damage I will get from what I am about to hit and sometimes I would get hurt a little and at others I would lose 1/3 of my health. Maybe making it so that each big bump takes a "square" and every little bump is "half a square" depending on my speed might help with this :D 

(+1)

Thank you so much for your feedback! The controls of the sail and speed rotation still need to be perfected, earlier we had a faster turn speed which helped you not get stuck on the terrain as much, but made the ship more difficult to control since it moved too fast. I like the suggestion for the camera, it does seem like it would make it easier to understand where you're going, aside from visual wind effects. Thank you :)