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Toy Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #6 | 4.000 | 4.000 |
Jam Theme | #13 | 4.000 | 4.000 |
Overall | #14 | 3.629 | 3.629 |
Gameplay (Fun Factor) | #17 | 3.571 | 3.571 |
Audio | #25 | 3.286 | 3.286 |
Graphics | #43 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
EXPIRE (for the batteries of the Player) / ALIEN (you are a little alien toy) / CRAFT (let's play to see)
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Comments
Having the little boy looking in on me and whispering "I can see you" was pretty unnerving, so I do relate to the little toy alien. It was pretty cool how the boy looked in through the windows, I got stuck at a point and thought maybe I needed to just craft a flashlight to blind them? I finally got the "free" ending after finding the last object to craft. Though is it suppose to stay on the "free" ending or was it suppose to go back to the main menu? I also encountered a bug that after retrying several times, I couldn't interact with the plant for the key anymore. Overall, this was "toy"tally worth a play. Funtastic job!
Thank you for the super feedback!
The idea to blind the baby or to generally interact with him at the window is a great idea but no here it was simple you have two ends... Indeed, you can be trolled in a third way if you make some stupid craft combinations.
For the free end, there was a little cinematic ready for the end but I was not able to implement it at time, it will be for the polished version after the end of the gamejam ratings same for fixing the bug you faced.
Once you have the thruster and the lazer sword can you not go through the second door? Otherwise really good game, liked the puzzles and the creepy baby! Great job!
Thank you for your feedback :)
Indeed you need two elements, one to break the door and one to escape from the baby. The thruster is Cola+Mentos ? If yes you need the spaceship to put the thruster on it (try to interact with all the elements in the scene, you will see a blue halo when you can interact)
Thanks for the advice I didn't you could take the trash can and the locker door! Excellent game!
Ok, this was freaking awesome!
The music's great, the atmosphere is neat, the giant baby thing was both terrifying and strangely funny. The crafting was genuinely top notch if perhaps a little tricky. It just looks and plays great!
Nicely done dude, :D!
Thank you for your feedback =D
This was super creative! The creepy vibe you created with the visuals and audio is excellent.
Thank you for the feedback, we tried to build this ambiance which is clearly creepy ahahah
Nice little game with a super creepy kid haha I tried to replay it but one of the keys was missing for some reason.
Sh*t, you are the second one to tell about the "2nd game bug", it is probably the state machine which was not reset properly. Indeed we needed to polish the game and solve bugs entirely but lacking of time and for sportmanship, we will do it just after gamejam :)
The graphical style and concept is really cool. I got a light saber and slashed the door to escape a second time and got the game-over screen, but the next playthrough I couldn't get the key under the potted plant.
Can't wait to see a post-jam version of this :)
That was a cool experience. The graphics were good and it controlled well. I was super creeped out by the human. It's a nice take on the themes. My only concern was the ending seemed a bit abrubt, at first I thought I did something wrong so I went through the game a second time just to be sure. But otherwise it was a great experience. The item you need to get through the second door made me laugh. Bon travail :)
Thank you :) Indeed we have been pressed by the time and were not able to add more feedbacks (for the craft, for the first/second door, and for the end). We will polish it post-gamejam to be fair with everybody else.
Merci beaucoup pour le commentaire ;)
Aww that was quite creepy (In a good way). It really feels alien to what you're used to play usually.
Ahaha the creepy aspect with the little kid was one of the key of this game. Indeed, we intended first to down the batteries two times faster when the kid is near your (Craft zone - Cockpit)
Thank you for your comment !