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James "Kanto" Burton

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A member registered Oct 14, 2016 · View creator page →

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From playing v1.31:
I wonder if the engine supports fake walls/secret walls, since Level 5 looks like it would have a secret room in the middle if one were to exist.

I do want to report that there is a major frame drop when firing the Love Shotgun. But it is very fun to see the imps slide across the floor when their downed from it.

Speaking of Imps, I have to agree with Karthmanter with the Imp sprites and how its a lil hard to tell what's going on in game when you defeat them. It does look like their covering their bellies with a garment in their fall animation, and their wings don't help explain the shape. Maybe have the wings more far back and emphasis the belly more?

One other thought I had for the introductory room of level 1, if the engine supports it, have like an open window where you can safely shoot at least 1 imp from the room so you can introduce newbies to figuring out how to fire a gun without making them feel like they're wasting bullets since the would have a target they can safely aim at in the level. The windows might also add new level design elements such as a closed window that you go past that shows where the end is, but you need to figure out how to reach it. Maybe even closed windows that can be shot at to open them, giving the player additional choices during play with choosing "save ammo and hope I can out maneuver the targets" or "use some ammo to get an advantage".

Been trying out Godot if you ever thought of trying a different engine to remake the game in after the jam, since this Doom gameplay has been giving me an itch to try and make my own Doom-clone (XP) Hence why the paragraph for the Window idea, and some of the ideas earlier, making me think about how to approach a tutorial like system without being handholdy and how to treat the player fairly. (Side note, I did enjoy finding the armor in the starting area in Level 2 :D )

I just figured out hitting [Esc] opens a menu to save/load your game, I've been just speed running through the levels I've explored to get to the new stuff lol.

I'll keep bugging ya with feedback, suggestions, and nonsense ;P Thank you and have a good day!

From playing v1.16:
This was fun so far! I managed to play through it twice, first time without taking a single hit, and the second time I was a lil more reckless and tried beating it as fast as I could.

From a level design perspective, I would've appreciated the first level to start in a safe room so I could get accustomed to the controls before getting attacked. Maybe with a door that had a big letter on it to say "This is the key you use to interact with me!" would be nice for first time players of the genre that would help introduce the simple controls but not hand holdy enough to annoy veteran players of the genre.

Level 2 starts out a lil weird with you facing away from the door. I get that it is clearly telling you "Hey, food here!" but couldn't the food be put on the sides of the door instead of behind the player? Or was it supposed to have the player facing the door and the food was supposed to be a "explore and you shall be rewarded" goodie?

I do enjoy the floor texture for drawing the pentagram (level 1) and rugs (level 3), but this of course makes me yearn for more environmental design in the levels. But since this is in development and this has only been the progress for at least the first (checking...) week?! Noice! :D

Looking forward to this getting developed more! '3' Didn't realize how early of a prototype this was! (Maybe I'll see if I can't hop into the jam if I got an idea, though I should be working on my project lol) I hope everything goes well for the jam, and if you need any more feedback then I don't mind.

Thank you and have a good day!

Apologies for the late reply, you can find all the commands in game with either "help basic" or "help advance", though I do have a couple hidden commands but those are just more for fun than anything. Lmk if any of the commands give you trouble!

Thank you, and hopefully I can land a good job in the field if it still exists 😅

I agree, what

Double checking my code, there is 6 glitches required to trigger the Crash ending, Spikes is one of them. Spikes are also how you access some secret levels >:3c

Iirc I sorta made it Stanley Parable like by verbally hinting something you shouldn't be doing but you should do it to trigger it's glitch state in most of the rooms, in case you or someone else didn't pick up that part😅

The spike room level is where you trigger the glitch state, objects will have a glitch state when they have the glitch pixels on them. I should go back and try to fix some of the glitches not glitching properly huh? 😅

I know I haven't fixed the Spike glitch room since most players just breeze by it, but there you need to wait for the dev to finish talking after you touch a spike to trigger their glitch state, which gives you a key component to breaking the game. Try experimenting with it ;P (Ask again if you get stuck after this puzzle piece)

This one is super fun and chill! I do appreciate that you added in an endless mode. But sadly my computer called it quits when I made the population 800, 750 was fine, 800 was its limit, lol. Even had speed upgrades for me and the ppl, but I never bought the extend burn time since everyone died fast enough XP (I was also watching a Havenhand vid when this happened so that's why there is a random Minecraft in the pic lol X3 ) 

Love what ya got so far, I played on the Browser on mobile and for some reason it was the tiniest screen I've ever played a game on XD

Squishable cuties to inflate~ :D

Hint: You don't need every letter for this spell page 😉

At the moment there is no method to increasing either, maybe I should add some? 🤔

Thank you for getting back to me :D

I do have a question to follow up, would it be okay if I released an asset pack of the new pieces I made for others to use? I'd give it the same royalty-free/DRM rights that the original has and give credit to you for the original.

Hope you have another good week! :)

Hello!
This is a really neat pack and was looking for something like this for a game concept. Though I ended up just making more pieces so far instead of developing anything with it haha XD Any plans on coming back to add to this? I'd more jazzed for more pieces than new colors since shaders can help me change colors if needed XP 
Hope you have a good week! :D

Lemme look in to it since this is the first I'm hearing it. Is it for a specific objective or just in general?

What is Super Cat about? 🤔

What image do you have on phone? :o

There is currently no plans on adding this content to the game at this time 👍

Also another note, the reason the NPCs pick it up is bc that's the item's NPC action, basically what does an NPC do if it encounters it on the ground. Like if you kick a ball at an NPC they'll kick one back. It's supposed to be disabled when they are invisible but it might be another parity error since that seems to be the case sometimes -~-

Like I mentioned, its a bug that they can pick things up while inside you since I cheated by turning the NPCs invisible and have them follow you so I didn't have to hold them in memory and remake them if they get coughed up.

Also I swear to mear if the stupid crafting system crashes again QnQ I thought I fixed it a while back T~T
Looks like its time to work on another patch XP
Thank you for letting me know about the issues!

At the moment, I have no plan on making it Mobile compatible. I'll likely need to explore Mobile controls first before integrating any into the game.

I had to reread it to understand, if I understand correctly you vored 2 npcs. I guess that's another bug that needs patching. What probably happened was that one of the NPCs in your belly picked it up is my guess. 😅

The patch is now live! The bug apparently was worse than I though for Browser users, so now it should be working as intended :D

Sooo, apparently this is an HTML bug with moving items in inv/stomach/containers :T I'll be working on fixing this


You can use it by "use on <target>" where target can be "self"

Which spell paper are you unable to get? (There are multiple)

Also... 🎃 Your Taking Too Long /jk

Oh gosh mearit, I thought I fixed it >:T

😮‍💨 Looks like I'll need to look at it again... Thanks for lmk

The August 5th 25 Patch should now fix this. This was caused because my code accidentally made a nested array with recipes with 2+ ingredients 😅 oops

Okay, just double checked and I don't think you can digest NPCs but I could have programmed it to generically do so. There is a form of weight gain (albeit slow and not very visually represented well). And there is a digestion system in play (which is super slow), which I think you can use the "digest" command, which acts like "wait" but focuses on digesting things in your stomach. I think I need to make a better document for this game😅

Did vore break too? :T

Apologies for the late reply, what spell thingy are you talking about? Like a Magic spell? And Iirc the inflation limit is low because its tied to your overall capacity. And what do you mean by taking too long? :o

Apologies for the late reply, are you asking that I add a furry option to this game? I was thinking of adding in a character import option for the game 🤔

I managed to survive for about 72 seconds! I feel like the game would have benefitted from a crouch with how the real ones sometimes spawn in a position that you cant walk under or jump over. Like maybe crouching keeps you from moving so it has a balance? Idk, just some thoughts. Love the art though!

Halp? What's the matter? :o

I don't remember if I added the ability to digest NPCs, so I'm going to say no until proven otherwise Xp

I do have discord, it should be linked (to my server) in most of my games' descriptions.

Apologies for the late reply, but let me try answering them:

1) I don't think I ever gave her a name, or I might have but it got lost in development since I turned them into a customizable character. Not sure if they're related to the bear from Weighting Out the Storm, might've just been an idea I had 🤔

2) Not for a while, I want to get Chowdown Showdown's ball rolling again 😅

Yeah, they could try detecting mouse input on the left/right side of the screen to move the character as a way to make it mobile supported '3'

Cutie Balloonie ;3 Would inflate again :D

After all this time... I think I got the mobile version fixed -3-