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James "Kanto" Burton

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A member registered Oct 14, 2016 · View creator page →

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I managed to survive for about 72 seconds! I feel like the game would have benefitted from a crouch with how the real ones sometimes spawn in a position that you cant walk under or jump over. Like maybe crouching keeps you from moving so it has a balance? Idk, just some thoughts. Love the art though!

Halp? What's the matter? :o

I don't remember if I added the ability to digest NPCs, so I'm going to say no until proven otherwise Xp

I do have discord, it should be linked (to my server) in most of my games' descriptions.

Apologies for the late reply, but let me try answering them:

1) I don't think I ever gave her a name, or I might have but it got lost in development since I turned them into a customizable character. Not sure if they're related to the bear from Weighting Out the Storm, might've just been an idea I had 🤔

2) Not for a while, I want to get Chowdown Showdown's ball rolling again 😅

Yeah, they could try detecting mouse input on the left/right side of the screen to move the character as a way to make it mobile supported '3'

Cutie Balloonie ;3 Would inflate again :D

After all this time... I think I got the mobile version fixed -3-

Your welcome :D Glad i could help after all this time 😅

Apologies for the late reply, I tried cooking that too and it caused a crash, so I'll need to look into it as well. Thank you

The command KEYBIND LIST should bring up a list of your keybinds, but trying it rn caused my browser version to crash. I'll need to look into this, apologies for the late reply and frustrations

Update: I was not able to find it :c

I meant to make more for this year's April 1st but dumby me got distracted by a different project xp If school permits it I might just give this a late update hopefully

Apologies for the late reply, iirc that occurs bc of a XSS security and requires a webserver, I believe I added a launch.py file with it as an easy solution. Lmk if this helps or not, thank you and have a fun day :D

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Are you file editing or playing to the win count? If file editing, in V1.4 I think you'll need to set it 1 less than the win achievement then play a game for that because of how achievements are coded. (I also recommend not touching the achievement file since the game loves nuking progress if you mess with it.) V1.5+ will have a new system that'll be less finicky 😅

Try other browsers, it doesn't seem to want to load on OperaGX.

They're talking about a prior version, I updated the game just before the deadline. I'm no cheater 😤 

The major changes were done before the deadline, I was getting a preview out first so I could get feedback and bug hunters, but hardly got any 😅

I did mention in the game description that the vampire cheerleader was just temporary at one point. She wasn't 50s enough for the game..

Thank you, thank you 🙏

There was a timer? I guess the section was so fast that I didn't notice one Xp

Wow, mom let's you have audio with the pumping? Lucky~
I only got the flashy fast forward bug once when I did Athletics. I just keep getting a missing icon for success/failure and now I'm on 42/40. This game got the bugs, but at least its got the girls~ Xp

This has a heavy hitter with just the art alone! I'm still a lil confused about how the mini-sections between the dancing work with downing more soda and shaking, but that section is enjoyable since it gives more focus on the girl than on the prompts. Interface wise, the buttons were hard to read at first since the outlined lettering was a little hard to see. It be nice if we also had feedback for when we did a "good" or "great" and some sfx for belching, bloating, drinking, etc would have added a nice touch to know if I'm doing well or not. Overall, still a solid game that will probably beat mine in the rankings 😅 

I like the premise, but the game is really buggy, portraits are only of the aliens, not all the controls are listed (like E to interact), and some dev tools are still active (Q to move to the next scene). I couldn't progress because I ran into an invisible wall and then got trapped in the pool room. Though I only managed to get to the pool room because of the dev tools :/ (Bodies also clip with the clothes)
I would really like to try this game out again when most of the bugs are ironed out :3

Fun lil experience, though the audio hurted my ears (then again my headphones were on 76% (:p) ). What engine did you use to make it?

Despite the rough English and short game play, it's a solid attempt for a first try in a new engine! And you already have some ideas in what you can try next with the game. I hope to see your next installment for the game! :D 

At the end of the day, someone will always ask for a browser port... :T

I like the idea of the game so far! Keep it up! :D

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Are you kidding me... The hitboxes are being stupid?! -_-

Update: The game engine is stupid and decides to swap what mouse_xy and window_mouse_get_xy() values. This isn't a simple fix as components by default use mouse_xy for built in collision checks... Why is this a NOW issue?!

Update 2: Finally got that major bug out of the way, now I can go fix that bug in the other games if it popped up... T^T

Maaan, NPCs are just giving out bugs left and right. I thought my code patched the erratic movement behavior before but I guess not :/ I'll need to do more patch work. When it comes to this game there is a LOT of actions and mechanics playing with each other that makes it a lil hard to keep track of all possible combos (especially during a jam). I thank you for finding and reporting these bugs to me since they can fly under the radar. I'll also have to double check if the same scenario causes a crash even if it's with a normal item (could be because of how I fixed it maybe oops 😅) Again, I thank you for telling me so I can fix it 👍

Fixed this same time as the previous error. I was dumb and was referencing the entire command object instead of the alias array XD doing just "deflate" works but adding a target made it angy. Will be in the same patch

Crash occured bc I was dumb and didn't set the sprite index in the chest. It also lead to finding more bugs with stuffing a character in a chest that I patched. I'll release the fix later tonight 👍

It might be preventing you bc there is an item that shares the same name, so you might just need to type "regurge" without specifying anything, as this will regurge the last thing vored. I'll check this again when I have time 👍

As long as you have the stomach space, you should be able to vore more than one person, but I'll need to recheck how I calculated the NPC's volume for this

Yay! Finally coded something right :D

I meant it more in a dramatic/shock tone of dread, apologies if it came off sarcastic. Since I'm not in final 12 I'll update the browser version sometime later today 👍

I'll let you know when I find the file. I think the source code is on my old Laptop which has a dead battery, so hopefully I can recover it :3

Oooh nooo... Looking at the code I messed up on checking which parsed string to compare for the page entry TxT Thank you for letting me know!

The pickaxe just references MC Steve yes, and to mine stone you need to stand on a cave floor with the Pickaxe and `use` it. I probably could of written a tutorial on how the pickaxe functioned 😅
Hint: Spell page D's spell is 9 letters long. :3

`Takeout` is the command your looking for to take an item out of a chest (if your facing it) or your inventory.

Spell pages are puzzles, you can `examine` or `read` a page to see what it says and to try solving it. You'll know if it's right when you try `cast [spell name] [target]` with target being optional for some spells. Note: Most spell names will "look" like normal words but will not.

Helpful Tip: Spell pages are not the only source for spell names ;3

Woohoo! We got another cutie joining the table! :D

This puzzle is trickier, but you don't need the atomic numbers 😉