The spike room level is where you trigger the glitch state, objects will have a glitch state when they have the glitch pixels on them. I should go back and try to fix some of the glitches not glitching properly huh? 😅
James "Kanto" Burton
Creator of
Recent community posts
I know I haven't fixed the Spike glitch room since most players just breeze by it, but there you need to wait for the dev to finish talking after you touch a spike to trigger their glitch state, which gives you a key component to breaking the game. Try experimenting with it ;P (Ask again if you get stuck after this puzzle piece)
This one is super fun and chill! I do appreciate that you added in an endless mode. But sadly my computer called it quits when I made the population 800, 750 was fine, 800 was its limit, lol. Even had speed upgrades for me and the ppl, but I never bought the extend burn time since everyone died fast enough XP (I was also watching a Havenhand vid when this happened so that's why there is a random Minecraft in the pic lol X3 ) 
Thank you for getting back to me :D
I do have a question to follow up, would it be okay if I released an asset pack of the new pieces I made for others to use? I'd give it the same royalty-free/DRM rights that the original has and give credit to you for the original.
Hope you have another good week! :)
Hello!
This is a really neat pack and was looking for something like this for a game concept. Though I ended up just making more pieces so far instead of developing anything with it haha XD Any plans on coming back to add to this? I'd more jazzed for more pieces than new colors since shaders can help me change colors if needed XP
Hope you have a good week! :D
Also another note, the reason the NPCs pick it up is bc that's the item's NPC action, basically what does an NPC do if it encounters it on the ground. Like if you kick a ball at an NPC they'll kick one back. It's supposed to be disabled when they are invisible but it might be another parity error since that seems to be the case sometimes -~-
Like I mentioned, its a bug that they can pick things up while inside you since I cheated by turning the NPCs invisible and have them follow you so I didn't have to hold them in memory and remake them if they get coughed up.
Also I swear to mear if the stupid crafting system crashes again QnQ I thought I fixed it a while back T~T
Looks like its time to work on another patch XP
Thank you for letting me know about the issues!
Okay, just double checked and I don't think you can digest NPCs but I could have programmed it to generically do so. There is a form of weight gain (albeit slow and not very visually represented well). And there is a digestion system in play (which is super slow), which I think you can use the "digest" command, which acts like "wait" but focuses on digesting things in your stomach. I think I need to make a better document for this game😅
I managed to survive for about 72 seconds! I feel like the game would have benefitted from a crouch with how the real ones sometimes spawn in a position that you cant walk under or jump over. Like maybe crouching keeps you from moving so it has a balance? Idk, just some thoughts. Love the art though!
Apologies for the late reply, but let me try answering them:
1) I don't think I ever gave her a name, or I might have but it got lost in development since I turned them into a customizable character. Not sure if they're related to the bear from Weighting Out the Storm, might've just been an idea I had 🤔
2) Not for a while, I want to get Chowdown Showdown's ball rolling again 😅




























