From playing v1.31:
I wonder if the engine supports fake walls/secret walls, since Level 5 looks like it would have a secret room in the middle if one were to exist.
I do want to report that there is a major frame drop when firing the Love Shotgun. But it is very fun to see the imps slide across the floor when their downed from it.
Speaking of Imps, I have to agree with Karthmanter with the Imp sprites and how its a lil hard to tell what's going on in game when you defeat them. It does look like their covering their bellies with a garment in their fall animation, and their wings don't help explain the shape. Maybe have the wings more far back and emphasis the belly more?
One other thought I had for the introductory room of level 1, if the engine supports it, have like an open window where you can safely shoot at least 1 imp from the room so you can introduce newbies to figuring out how to fire a gun without making them feel like they're wasting bullets since the would have a target they can safely aim at in the level. The windows might also add new level design elements such as a closed window that you go past that shows where the end is, but you need to figure out how to reach it. Maybe even closed windows that can be shot at to open them, giving the player additional choices during play with choosing "save ammo and hope I can out maneuver the targets" or "use some ammo to get an advantage".
Been trying out Godot if you ever thought of trying a different engine to remake the game in after the jam, since this Doom gameplay has been giving me an itch to try and make my own Doom-clone (XP) Hence why the paragraph for the Window idea, and some of the ideas earlier, making me think about how to approach a tutorial like system without being handholdy and how to treat the player fairly. (Side note, I did enjoy finding the armor in the starting area in Level 2 :D )
I just figured out hitting [Esc] opens a menu to save/load your game, I've been just speed running through the levels I've explored to get to the new stuff lol.
I'll keep bugging ya with feedback, suggestions, and nonsense ;P Thank you and have a good day!






























