I managed to survive for about 72 seconds! I feel like the game would have benefitted from a crouch with how the real ones sometimes spawn in a position that you cant walk under or jump over. Like maybe crouching keeps you from moving so it has a balance? Idk, just some thoughts. Love the art though!
James "Kanto" Burton
Creator of
Recent community posts
Apologies for the late reply, but let me try answering them:
1) I don't think I ever gave her a name, or I might have but it got lost in development since I turned them into a customizable character. Not sure if they're related to the bear from Weighting Out the Storm, might've just been an idea I had 🤔
2) Not for a while, I want to get Chowdown Showdown's ball rolling again 😅
Are you file editing or playing to the win count? If file editing, in V1.4 I think you'll need to set it 1 less than the win achievement then play a game for that because of how achievements are coded. (I also recommend not touching the achievement file since the game loves nuking progress if you mess with it.) V1.5+ will have a new system that'll be less finicky 😅
This has a heavy hitter with just the art alone! I'm still a lil confused about how the mini-sections between the dancing work with downing more soda and shaking, but that section is enjoyable since it gives more focus on the girl than on the prompts. Interface wise, the buttons were hard to read at first since the outlined lettering was a little hard to see. It be nice if we also had feedback for when we did a "good" or "great" and some sfx for belching, bloating, drinking, etc would have added a nice touch to know if I'm doing well or not. Overall, still a solid game that will probably beat mine in the rankings 😅
I like the premise, but the game is really buggy, portraits are only of the aliens, not all the controls are listed (like E to interact), and some dev tools are still active (Q to move to the next scene). I couldn't progress because I ran into an invisible wall and then got trapped in the pool room. Though I only managed to get to the pool room because of the dev tools :/ (Bodies also clip with the clothes)
I would really like to try this game out again when most of the bugs are ironed out :3
Are you kidding me... The hitboxes are being stupid?! -_-
Update: The game engine is stupid and decides to swap what mouse_xy and window_mouse_get_xy() values. This isn't a simple fix as components by default use mouse_xy for built in collision checks... Why is this a NOW issue?!
Update 2: Finally got that major bug out of the way, now I can go fix that bug in the other games if it popped up... T^T
Maaan, NPCs are just giving out bugs left and right. I thought my code patched the erratic movement behavior before but I guess not :/ I'll need to do more patch work. When it comes to this game there is a LOT of actions and mechanics playing with each other that makes it a lil hard to keep track of all possible combos (especially during a jam). I thank you for finding and reporting these bugs to me since they can fly under the radar. I'll also have to double check if the same scenario causes a crash even if it's with a normal item (could be because of how I fixed it maybe oops 😅) Again, I thank you for telling me so I can fix it 👍
`Takeout` is the command your looking for to take an item out of a chest (if your facing it) or your inventory.
Spell pages are puzzles, you can `examine` or `read` a page to see what it says and to try solving it. You'll know if it's right when you try `cast [spell name] [target]` with target being optional for some spells. Note: Most spell names will "look" like normal words but will not.
Helpful Tip: Spell pages are not the only source for spell names ;3