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A jam submission

Blobb InvasionView game page

Submitted by Mastergammler — 10 minutes, 13 seconds before the deadline
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Blobb Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Jam Theme#223.8573.857
Audio#452.8572.857
Gameplay (Fun Factor)#612.6432.643
Overall#632.8142.814
Crafting Mechanics#732.5002.500
Graphics#942.2142.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme was used for the game, and in what way?
Alien : Because your are an alien, but also the controls are quite alien for a rougelike - Expire: Because your health expires - Crafting: You modify your weapon with adding different parts to it

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Comments

Submitted

I had issues with the UI - the inventory go cut off at the top. 

I like the background music. It has a good vibe.

Developer

Yea i had a lot of resolution problems, expecially when adjusting for the web build. But you could still see the first inventory row right?

Submitted

Good job! There was a weird bug were the gun would aim in a random direction but I had fun.

Submitted

I thought it 's a good entry, the shotting Its kind of broken, but i think the idea is  fun. I hope you make some improvements in the game, to test it later. Good Job!

Developer (1 edit)

Yes the shooting doesn't reset sometimes. It happens mostly in the web version of the eame. But you can simply tap shoot again to get it back to normal.
And yes i'll surely finish at least a basic gameplay loop for the project :)

Submitted

70650 was my score, it wasn't hard to kill and stay alive, I just started getting bored roaming the map and shooting things. I encountered a bug that had the craft menu on top of the inventory menu, but thankfully your implementation of UI navigation let me played a bit longer and find the craft system (after I collected all the object). The explosions were satisfying once I crafted them which probably persuaded me to play longer, but without really having an end or being able to see the score, I ended up playing until it stopped being fun (I think maybe 20-30+ minutes?). Great job on this stellar game!

Developer(+1)

Yea, as soon as you get the Plasma-Core (Blue one)  it get's really easy. Also the "AI" is not really doing anything  except a bit of chasing, the plan was to make them block you from reaching the health pads. I'll probably implement that in the future. (As well as letting you see the Highscore and having a actual target to reach)

Submitted

Hey the themes are greatly respected :) great submission !