Really nice graphics, challenging game! I included it in a compilation video series of all of the I Want To Create Contest games, if you'd like to take a look! :)
Play game
Redemption at Outpost 56's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 2.821 | 2.821 |
Gameplay | #4 | 2.701 | 2.701 |
Originality | #4 | 2.672 | 2.672 |
Overall | #4 | 2.731 | 2.731 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Twitter Link
https://twitter.com/mdntmstdns/status/743334800950329346
Comments
I loved the graphics for this game, and the challenges where sufficiently difficult. The main problem is the lack of motivation, and the lack of direction. The game has many perilous passages to explore, but there isn't much of a reward after finishing them. I got stock in the red zone eventually, so maybe the game becomes more purposefull later, but no I feel unsatisfied after finishing a difficult set of enemies.
This game is probably my favorite out of all the other entries.
Nice pixel art, consistent style, nice colours etc. GFX do their job.
I'd like there to be visible checkpoints, it would be nice to know I'm "safe" when I make it to certain points. The collision detection was maybe just a little too unforgiving, but at least it is consistent. Perhaps you could add teleport pads or something to help solve backtracking.
I didn't realise you could slide for a long time, so I spent a lot of time frustated with the thwomp-like things XD
Thanks everyone for the feedback!
Breadatarian, REALLY appreciate your specific feedback. You are right, the enemy graphics were definitely a result of the deadline and our limited pixel art abilities. We're very likely going to do a revamp of the game to build on what we have, and I would expect that we'd redo the enemies
The backtracking will be re-looked at too, it was hard building the levels under the deadline in a way that promoted exploration but also kept you on a path. Dead ends are where we had originally built the levels to either pick up weapons or learn skills, but again with the deadline we decided to go weaponless (which helped to focus more on skillful platforming, or at least that was the goal) and to provide all skills from the beginning (wall jump, wall slide, ground slide).
Thanks again everybody for playing our game, very excited to get something out there!
Great game! Got a tad annoyed with the backtracking though. The intro is amazing but the game doesn't suit its tone, particularly the bright and colourful aliens. It is very cool that the enemy sprites are randomized each time! Its cool how you can slide to get around faster, a nice little trick to discover.
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