Thank you!
Aver
Creator of
Recent community posts
Hello, thank you very much for your feedback!
I agree that the game needs more balance adjustments.
The key is to level up the fire as quickly as possible to get yourself more playspace. Once you do that you can (with some practice) easly last 10+ minutes. With more playspace you can reach the out of bounds presents and easly run away from the enemies.
Below is a fragment of a review from another user that had initial issues with difficulty:
"After I wrote the review I played a little bit more and I had the sky change, and it was so very cool! It really gives an ominous vibe to it all!
I noticed that keeping the fire leveled all the way up is fundamental to going farther in the hordes and that some powers are better than others (automatic reload did it for me, it was essential)"
Great mood, fantastic menu transition. Loved the visuals and audio. Had some initial issues with controls but otherwise I'm really positively surprised.
If I could pick one thing that I admire the most in games as a medium it would be the artistic consistency/vision and it's ability to make you feel things with a right combination of colors, music and controls - I think you're on the right track here!
Tak trzymajcie! :)
Thanks!
Sure, I might do that in the future.
If you liked the environment and art than you might also like my earlier game which served me as a base for this one (artistically). Some of the assets from this one I made for my previous game - mainly the land, Aurora Borealis and fire shaders.
The previous one is way more heavy on the mechanics (much more of a game than this one) and is an FPS with leveling up:
https://averan.itch.io/enslaved-by-flames
.exe is also available in case of performance issues.
That was the fastest Game Over I ever had in any game and that is somethink that will go down in my history. Thank you! :D
After a while I was able to get past the first stone - no idea how it works but I did it! Another achievement! :D
Once you get past the first stone it's fun.
Tip for the others: hold arrow keys and pause unpause/restart the game until you finally get past it. No idea if that is intentional and if it works the same for the dev.