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Gift Launch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #33 | 3.882 | 3.882 |
Fun | #56 | 2.882 | 2.882 |
Overall | #71 | 2.824 | 2.824 |
Design | #81 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
A few, see game description
Discord Username/Usernames
Dr.Hippo#5165
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Comments
Very interesting way of presenting (pun not intended) the UI
Hey, if there are any issues with overlapping GUI fullscreen seems to fix the issue.
Yes, indeed. I thought that it is by design and I even liked it. My previous comment was not sarcastic.
A simple concept with great combination of SFX/VFX/Music. UI also fits the Christmas theme that the game is going for. The movement mechanic gives some diversity and make the game more interesting. My only criticism is that it was not apparent to me what the lose condition was in the game since I saw the lose screen before my fuel and health ran out, maybe it's a lack of distance within a certain amount of time?
This is a fun game. I like the controls. nice job!
This game is a lot of fun well done :)
This game is really great. I like the sluggish controls, it makes the whole thing a bit more difficult. I would like to see a high score system. Maybe it would be cool if the obstacles were smaller, but try to target the present to fly or block.
I never thought that a gift could go so high, it has some problems with the interface if it is not in full screen and at times the game lags, otherwise very good!
What problems exactly? I checked on multiple devices and couldn't find any.
If I don't put the game in full screen I see it like this, but it is solved by using full screen
Cool concept and good game however my computer for some reason around 3500 score started to lag so much so that it became unplayable otherwise I think its a nice entry( It might be a good idea to do more soundtracks then the 1 though)
I checked and there turned out to be a problem with the obstacle spawning code which meant it never despawned faraway objects. I have fixed it on my local version and will release it as soon as the jam is done.
Some time the simplest concept is great. I love the ending when Santa is disappointed in me XD.
Gameplay is straightforward, but fun. I like the design of the UI but the health bar got in the way a little bit. Maybe it would be better along the bottom of the screen. Nice job!
santa is disappointed in me!! D: hahaha, the game is very nice, I love the UI composition, the music and the idea in general. very nice game! congratulations!
Hello I made a review in live in my channel :D But is in spanish :(
thanks :)