Thanks everyone for the feedback!
Breadatarian, REALLY appreciate your specific feedback. You are right, the enemy graphics were definitely a result of the deadline and our limited pixel art abilities. We're very likely going to do a revamp of the game to build on what we have, and I would expect that we'd redo the enemies
The backtracking will be re-looked at too, it was hard building the levels under the deadline in a way that promoted exploration but also kept you on a path. Dead ends are where we had originally built the levels to either pick up weapons or learn skills, but again with the deadline we decided to go weaponless (which helped to focus more on skillful platforming, or at least that was the goal) and to provide all skills from the beginning (wall jump, wall slide, ground slide).
Thanks again everybody for playing our game, very excited to get something out there!